Search Issue Tracker
Fixed in 2021.2.X
Votes
1
Found in
2020.2
2020.2.0f1
2021.1
2021.2
Issue ID
1300130
Regression
No
A non-descriptive error is thrown when building with a Texture that has it's rectangle out of bounds
How to reproduce:
1. Open the attached project ("TextureAtlasBugrepo.zip")
2. Build And Run
Expected results: A descriptive error is thrown informing which atlas or sprite is faulty.
Actual results: A non-descriptive error is thrown
Reproducible with: 2020.2.3f1, 2021.1.0b1, 2021.2.0a2
Could not test with: 2018.4.30f1, 2019.4.18f1 (Errors downgrading)
Notes:
1. In the Editor Warnings are logged for faulty textures :
"Example's rect lies (partially) outside of texture. Will not generate Sprite for this slice."
2. This error is usually thrown only the first time when building, to reproduce again delete the "Library" folder
3. This error is thrown when building both with IL2CPP and Mono
Comments (2)
-
SmirkinMerkin
May 20, 2023 20:24
Any update on this?
I just had this issue in a new project using 2021.3.25f1 -
castor76
Feb 13, 2021 09:41
Any news on this?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Resolution Note (fix version 2021.2):
A fix for this issue will be available on Unity 2022.1.0a2 and above