Search Issue Tracker
Fixed
Fixed in 6000.0.49f1, 6000.1.3f1, 6000.2.0a11
Votes
1
Found in
6000.0.47f1
6000.1.0f1
6000.2.0a9
Issue ID
UUM-103757
Regression
Yes
A "Could not generate preview image" error is shown in the Console window when viewing a ".androidlib" asset
How to reproduce:
1. Open the "IN-99307" project
2. Navigate to the "Assets/Plugins/Android" folder
3. In the Project window, click on the "Assets/Plugins/Android/GooglePlayGamesManifest.androidlib" asset
4. Observe the Console window
Expected result: No errors shown in the Console window
Actual result: "[Worker0] Could not generate preview image. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)" shown in the Console window
Reproducible with: 2023.2.0a17, 6000.0.47f1, 6000.1.0f1, 6000.2.0a9
Not reproducible with: 2022.3.61f1, 2023.2.0a16
Reproducible environments: Windows 11 (by reporter), macOS 15.4 (M3 Max)
Not reproducible environments: No other environments tested
Note: Android module needs to be installed to reproduce the issue
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
Add comment