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Fixed in 2020.1

Fixed in 2017.4, 2018.4, 2019.2, 2019.3

Votes

66

Found in

2017.4

2018.4

2018.4.9f1

2019.1

2019.2

2019.3

2020.1

Issue ID

1186295

Regression

No

[Android] 64 bit Build with Physics.Processing runs at a very low FPS

Android

-

Steps to reproduce:
1. Open user's attached project "PerformanceDrop.zip"
2. Build it on Huawei Huawei mate 20 pro
3. Run it and tap on the screen
4. Notice a massive FPS drop to about 3 FPS

Expected results: The app is running at 30 Frames
Actual results: The app starts running at 13 Frames and drops to about 3 frames after interaction

Reproducible with: 2017.4.33f1, 2018.4.9f1, 2019.1.14f1, 2019.2.7f1, 2019.3.0b4, 2020.1.0a5

VLNQA00231, Huawei HUAWEI Mate 20 Pro (LYA-L29), Android 9, CPU: HiSilicon Kirin 980, GPU: Mali-G76
Samsung Galaxy Note10 (SM-N970U), Android 9, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640

Not Reproducible with:

VLNQA00166, Huawei P20 (EML-L29), Android 8.1.0, CPU: HiSilicon Kirin 970, GPU: Mali-G72
VLNQA00136, Samsung Galaxy S9+ (SM-G965F), Android 8.0.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00277, Asus ROG Phone (ASUS_Z01QD), Android 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00165, Samsung Galaxy S7 (SM-G930F), Android 7.0, CPU: Exynos 8 Octa 8890, GPU: Mali-T880
VLNQA00216, Razer Phone 2 (Phone 2), Android 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00121, Samsung Galaxy S9 (SM-G960F), Android 9, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00027, Xiaomi MI MAX (MI MAX), Android 7.0, CPU: Snapdragon 617 MSM8952, GPU: Adreno (TM) 510
VLNQA00017, Huawei Nexus 6P (Nexus 6P), Android 8.0.0, CPU: Snapdragon 810 MSM8994, GPU: Adreno (TM) 430
VLNQA00287, Motorola moto g(7) power (moto g(7) power), Android 9, CPU: Snapdragon 625 MSM8953, GPU: Adreno (TM) 506

Massive FPS drops on some 64bit Android devices

Comments (27)

  1. 23723b379efc835da33a6390ad0b60b3?d=mm

    unity_ox-qxw7nnvdW5A

    Nov 05, 2019 07:31

    I'm having the same problem. We're experiencing a physical degradation caused by Unity on some mobile devices, and we're getting stuck now because Google requires 64bit support.

  2. Ad44df3a9a0001e62cf4a1f91b4192de?d=mm

    unity5_1

    Nov 04, 2019 15:41

    Experiencing the same issue

  3. Dc7031cf622dbadc72afe20385764c92?d=mm

    erenkumcuoglu

    Nov 04, 2019 15:16

    Experiencing this problem. Seems like a critical bug causes serious performance issues. Looking forward for a fix soonest.

  4. 303cdb366e7ebc4585993a210a6b69f6?d=mm

    denizyilmaz

    Nov 04, 2019 15:15

    Experiencing the same issue, urgent support would be great.

  5. 2c9d65432c2b6eaf9903b4dec0d0978f?d=mm

    unity_tFOw_uSnlqvM7w

    Nov 04, 2019 15:14

    Same problem. It is important because 64 bit support is enforced by Google to publish the app.

  6. 9733e362ab959315d67b5aa94683762c?d=mm

    orkunbicaker

    Nov 04, 2019 15:10

    We have the same problem. Since this is a very critical bug for our game, We kindly request an immediate correction.

  7. C43d31033318679af808250803339120?d=mm

    eliteunity

    Nov 04, 2019 14:59

    Same problem. It is mission critical because Google no longer allows putting apps without 64 bit support on the app store.

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