Search Issue Tracker
Fixed
Fixed in 0.1.0-exp.10 - Vehicle Controller
Votes
0
Found in [Package]
0.1.0-exp.5 - Vehicle Controller
Issue ID
ECSB-1677
Regression
No
“A BatchDrawCommand is using the pass” errors thrown in the Console when entering Play Mode in “AdvancedVehicleScene” Vehicle Sample Scene in HDRP Template
How to reproduce:
1. Create new Unity project using High Definition 3D Template
2. Open Package Manager
3. Install com.unity.entities.graphics and com.unity.vehicles package
4. Import Vehicles Samples to the project
5. In Project window navigate to Assets > Samples > Vehicles > 0.1.0-exp.5 > Advanced Vehicles Sample > Scenes and open AdvancedVehiclesScene.unity scene
6. Enter the Play mode and observe opened scene and Console window
Actual result: “A BatchDrawCommand is using the pass” errors thrown in the Console, scene is not rendered
Expected result: No errors in the console, scene is rendered without any issues
Reproducible with: 0.1.0-exp.5 (6000.2.0b1)
Tested on (OS): MacBook Pro, 2021 (M1), Sequoia 15.3.2
Notes:
- same issue reproducible with MinimalVehicleScene.scene
- sometimes just opening the scene is enought for errors to appear in the Console window
- does not reproduce when opening these scenes in URP
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment