Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2017.4.X, 2018.4.X, 2019.2.X, 2019.3.X
Votes
0
Found in
2018.4
2019.1.14f1
2019.2
2019.3
2020.1
Issue ID
1182074
Regression
No
[64bit IL2CPP] Marshal.OffsetOf returns incorrect offset
To reproduce:
1. Open the user's attached project using the EnvIronman VM (more information in Edit)
2. Open the SampleScene inside of the project
3. Go to Player Settings and set Scripting Backend to Mono
4. Build and run it
Expected: Notice the returned offset for "blendShapeParams" is 4, and all 6 values from the float array are shown:
blendShapeParams[0] = 10.23; blendShapeParams[1] = 11.33; blendShapeParams[2] = 22.23; blendShapeParams[3] = 33.23; blendShapeParams[4] = 44.33; blendShapeParams[5] = 55.33;
5. Close the player
6. Go to Player Settings again and set Scripting Backend to IL2CPP
7. Build and run it
Actual: Notice the returned offset for "blendShapeParams" is 8, and the printed float elements start from the second element, with the 6th one being 0 (uninitialized).
blendShapeParams[0] = 11.33; blendShapeParams[1] = 22.23; blendShapeParams[2] = 33.23; blendShapeParams[3] = 44.33; blendShapeParams[4] = 55.33; blendShapeParams[5] = 0;
Reproduced in 2018.3.0a1, 2019.1.14f1, 2020.1.0a2
Reproduced with Windows IL2CPP Player and UWP
Not reproduced with WebGL and Windows Mono
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A "Could not generate preview image" error is shown in the Console window when viewing a ".androidlib" asset
- Call stack hyperlinks become unclickable when scrolled down in the Console window
- Package files do not get checked out in Perforce when the project includes a provider callback
- VFX throw errors upon importing it
- "NullReferenceException" error is thrown when swapping between built-in and URP depending on assets loaded out of asset bundles
Add comment