Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2020.2.0a13
Issue ID
1251515
Regression
Yes
Exception when using EditorGUI.PropertyField on list
"Sprite Library Assets" is created in the project view which has the option of Adding New Category. While adding new category there are below issues
1. A new Category is not being added.
2. IndexOutOfRangeException is thrown continuously when a created "Sprite Library Assets" is selected.
3. When "Sprite Library Assets" is not selected, exception stops occurring until the asset is selected again.
4. Re-importing or Restarting project and selecting "Sprite Library Assets" causes the exception to appear again
5. The exception can not be cleared as it is continuous.
6. Deleting the "Sprite Library Assets" or not selecting it in the project window stops the exception to appear.
7. There is no workaround using which a category is added to the "Sprite Library Assets"
, refer to the attached video.
Steps to repro:
1. Create Project with 2D Template
2. Project > Create > Sprite Library Assets
3. Inspector > Add New Category
Actual Result:
IndexOutOfRangeException is thrown continuously on adding New Category in Sprite Library Asset
Expected Result:
New Category added without throwing any exception in the console
Note:
There is no workaround using which a category can be added in the "Sprite Library Assets".
Reproducible on:
2020.2.0a13 with Package version 4.2.4.
Working fine on:
2020.2.0a12, 2020.1.0b11 with Package version 4.2.4.
Environment:
Windows 10 & macOS 10.14
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection problems when unbaked Reflection Probes are present
- Light Explorer columns sorting arrow is too small
- Context menu actions (Collapse All, Expand All, Enable All, Disable All, Remove All, Reset All) do nothing in Volume component
- [Android] Audio volume decreases when returning to the app during screen recording
- Graphical issues are caused by GPU Occlusion Culling when using Amplify Shaders
Add comment