Search Issue Tracker
Fixed in 4.0.1
Votes
0
Found in [Package]
3.0.4
Issue ID
1184721
Regression
No
[2D][SpriteShape] The last point of the Sprite Shape does not behave correctly when using Continuous Points in a closed shape
[2D][SpriteShape] The last point of the Sprite Shape does not behave correctly when using Continuous Points in a closed shape
Repro Steps:
1. Open Attached Project
2. View "New SpriteShapeController" gameobject in Basic_Scene
3. Note that the last point of the spriteshape does not behave correctly when using continuous points if you have a sprite on a broken point
Reproduced in: 2019.3.0b3, 2020.1.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 4.0.1):
Fix in 2020.1 version Package: 2D SpriteShape 4.0.1