Search Issue Tracker
Fixed in 2.1.0-preview.2
Votes
0
Found in [Package]
2.1.0-preview.2
Issue ID
1157201
Regression
No
[2D][SpriteShape] Edge Sprite Material changed when using a fill texture that is already an edge sprite on spriteshape
[2D][SpriteShape] Edge Sprite Material changed when using a fill texture that is already an edge sprite on spriteshape
2. How we can reproduce it using the example you attached
Repro Steps:
1. Open Sample Scene
2. Go to "New SpriteShapeProfile" game object
3. Note that the one of the edge Sprite Material changed
4. Go to the spriteshape profile and remove the texture fill to fix the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering is broken with UIToolkit with many Intel GPUs (driver-bug)
- [Vulkan] Crash in Windows Standalone when Vulkan is set as rendering API and player window is out of focus
- "Can't destroy Transform component" Error is thrown when closing a scene that contains a DontSave Prefab with a Child
- [Particle System] Editor freezes when assigning a nested Particle System in the Sub Emitter Module
- Unable to switch to different material when selecting another material from Asset selector window on Particle System Material
Resolution Note (fix version 2.1.0-preview.2):
Fix is on Editor, not package, for Version 2019.3.0a8
Resolution Note (fix version 2.1.0-preview.2):
Fixed in: Version 2019.2.0b9 (eabe87e2a246)