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Fixed
Fixed in 2020.3.44f1, 2021.3.17f1, 2022.2.2f1, 2023.1.0a23
Votes
28
Found in
2020.3.39f1
2021.3.14f1
Issue ID
UUM-14969
Regression
Yes
"Resolve of invalid GC handle" error occurs when exiting Play mode after creating a tilemap
Reproduction steps:
# Create and open a new 2D core project
# In the Hierarchy window create a tilemap GameObject
# Enter and Exit Play mode
Expected result: Play mode is exited without any errors occuring
Actual result: “Resolve of invalid GC handle. The handle is from a previous domain. The resolve operation is skipped.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)“ error occurs
Reproducible with: 2020.3.38f1, 2020.3.39f1
Not reproducible with: 2020.3.37f1, 2021.1.0a1, 2021.3.10f1, 2022.1.16f1, 2022.2.0b8, 2023.1.0a10
Reproduced on: Windows 10 Pro
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Brother_77
Oct 04, 2022 08:19
Still this error on 2020.3.40
Stack:
Resolve of invalid GC handle. The handle is from a previous domain. The resolve operation is skipped.
0x00007ff753fdc4cc (Unity) StackWalker::GetCurrentCallstack
0x00007ff753fe3ac9 (Unity) StackWalker::ShowCallstack
0x00007ff754d7ad5c (Unity) GetStacktrace
0x00007ff7557eb677 (Unity) DebugStringToFile
0x00007ff7557eb392 (Unity) AssertImplementation
0x00007ff75351b436 (Unity) IMGUI::DoWindow
0x00007ff7536df370 (Unity) GUI_CUSTOM_Internal_DoWindow_Injected
0x0000018e029c6d93 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GUI:Internal_DoWindow_Injected (int,int,UnityEngine.Rect&,UnityEngine.GUI/WindowFunction,UnityEngine.GUIContent,UnityEngine.GUIStyle,object,bool,UnityEngine.Rect&)
0x0000018e029c6c6b (Mono JIT Code) UnityEngine.GUI:Internal_DoWindow (int,int,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,UnityEngine.GUIContent,UnityEngine.GUIStyle,object,bool)
0x0000018e029c6b9b (Mono JIT Code) UnityEngine.GUI:DoWindow (int,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUISkin,bool)
0x0000018e029c6acb (Mono JIT Code) UnityEngine.GUI:Window (int,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,UnityEngine.GUIContent,UnityEngine.GUIStyle)
0x0000018e029c68db (Mono JIT Code) UnityEngine.GUILayout:DoWindow (int,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])
0x0000018e029c6703 (Mono JIT Code) UnityEngine.GUILayout:Window (int,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,string,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])
0x0000018e029c65e3 (Mono JIT Code) UnityEditor.SceneViewOverlay:End ()
0x0000018e0296d4fb (Mono JIT Code) UnityEditor.SceneView:OnGUI ()
0x0000018e0165c403 (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
0x0000018e0165c1b3 (Mono JIT Code) UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
0x0000018e01650bf3 (Mono JIT Code) UnityEditor.DockArea:OldOnGUI ()
0x0000018e01636860 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
0x0000018e016359f3 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
0x0000018e0290d4e3 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint ()
0x0000018e0290aa0b (Mono JIT Code) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&)
0x0000018e02908efb (Mono JIT Code) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeSlice`1<UnityEngine.Vector4>,UnityEngine.MaterialPropertyBlock,bool,System.Exception&)
0x0000018e02904613 (Mono JIT Code) UnityEngine.UIElements.UIR.RenderChain:Render ()
0x0000018e027707e3 (Mono JIT Code) UnityEngine.UIElements.UIRRepaintUpdater:Update ()
0x0000018e01616c5e (Mono JIT Code) UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
0x0000018e0274ffdb (Mono JIT Code) UnityEngine.UIElements.Panel:UpdateForRepaint ()
0x0000018e0275fe83 (Mono JIT Code) UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
0x0000018e01616527 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
0x0000018e0161627b (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
0x0000018e0161607f (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
0x0000018e01615fbb (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
0x0000018e01615e1d (Mono JIT Code) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
0x0000018e01615ece (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
0x00007ffd95d100e0 (mono-2.0-bdwgc) [mini-runtime.c:2849] mono_jit_runtime_invoke
0x00007ffd95c92ac2 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
0x00007ffd95c9bb1f (mono-2.0-bdwgc) [object.c:2968] mono_runtime_invoke
0x00007ff753f20754 (Unity) scripting_method_invoke
0x00007ff753f1b851 (Unity) ScriptingInvocation::Invoke
0x00007ff753f15615 (Unity) ScriptingInvocation::Invoke<void>
0x00007ff7531cb7fa (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent
0x00007ff754843378 (Unity) GUIView::ProcessRetainedMode
0x00007ff754db2312 (Unity) GUIView::OnInputEvent
0x00007ff754843268 (Unity) GUIView::ProcessInputEvent
0x00007ff754dab492 (Unity) GUIView::DoPaint
0x00007ff754db504d (Unity) GUIView::RepaintAll
0x00007ff754910657 (Unity) PlayerLoopController::UpdateScene
0x00007ff7548fb0a2 (Unity) PlayerLoopController::EnterPlayMode
0x00007ff75490bab0 (Unity) PlayerLoopController::SetIsPlaying
0x00007ff75490e8f7 (Unity) Application::TickTimer
0x00007ff754d81211 (Unity) MainMessageLoop
0x00007ff754d853b1 (Unity) WinMain
0x00007ff75645326e (Unity) __scrt_common_main_seh
0x00007ffdee597034 (KERNEL32) BaseThreadInitThunk
0x00007ffdef9026a1 (ntdll) RtlUserThreadStart
Brother_77
Sep 29, 2022 08:20
Now again and I was not using the screenshot functionality as in previous comment. Was editing prefabs...
Stack trace:
Resolve of invalid GC handle. The handle is from a previous domain. The resolve operation is skipped.
0x00007ff743f3b90c (Unity) StackWalker::GetCurrentCallstack
0x00007ff743f42f09 (Unity) StackWalker::ShowCallstack
0x00007ff744cda09c (Unity) GetStacktrace
0x00007ff74574aef7 (Unity) DebugStringToFile
0x00007ff74574ac12 (Unity) AssertImplementation
0x00007ff74347b436 (Unity) IMGUI::DoWindow
0x00007ff74363f170 (Unity) GUI_CUSTOM_Internal_DoWindow_Injected
0x000001df8281f313 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GUI:Internal_DoWindow_Injected (int,int,UnityEngine.Rect&,UnityEngine.GUI/WindowFunction,UnityEngine.GUIContent,UnityEngine.GUIStyle,object,bool,UnityEngine.Rect&)
0x000001df8281f1eb (Mono JIT Code) UnityEngine.GUI:Internal_DoWindow (int,int,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,UnityEngine.GUIContent,UnityEngine.GUIStyle,object,bool)
0x000001df8281f11b (Mono JIT Code) UnityEngine.GUI:DoWindow (int,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUISkin,bool)
0x000001df8281f04b (Mono JIT Code) UnityEngine.GUI:Window (int,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,UnityEngine.GUIContent,UnityEngine.GUIStyle)
0x000001df8281ee5b (Mono JIT Code) UnityEngine.GUILayout:DoWindow (int,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])
0x000001df8281ec83 (Mono JIT Code) UnityEngine.GUILayout:Window (int,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,string,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])
0x000001df8281eb63 (Mono JIT Code) UnityEditor.SceneViewOverlay:End ()
0x000001df827e1e5b (Mono JIT Code) UnityEditor.SceneView:OnGUI ()
0x000001df817dded3 (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
0x000001df817ddc83 (Mono JIT Code) UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
0x000001df817d34c3 (Mono JIT Code) UnityEditor.DockArea:OldOnGUI ()
0x000001df81790870 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
0x000001e05b14df43 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
0x000001e05b14c7d3 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint ()
0x000001e05b14978b (Mono JIT Code) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&)
0x000001e05b1479ab (Mono JIT Code) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeSlice`1<UnityEngine.Vector4>,UnityEngine.MaterialPropertyBlock,bool,System.Exception&)
0x000001e05b142b43 (Mono JIT Code) UnityEngine.UIElements.UIR.RenderChain:Render ()
0x000001e05b12de43 (Mono JIT Code) UnityEngine.UIElements.UIRRepaintUpdater:Update ()
0x000001df81711d0e (Mono JIT Code) UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
0x000001e05b11074b (Mono JIT Code) UnityEngine.UIElements.Panel:UpdateForRepaint ()
0x000001e05b110223 (Mono JIT Code) UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
0x000001e05b10f777 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
0x000001e05b10f48b (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
0x000001e05b10f2af (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
0x000001e05b10f1cb (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
0x000001e05b10f02d (Mono JIT Code) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
0x000001e05b10f0de (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
0x00007ff9abec00e0 (mono-2.0-bdwgc) [mini-runtime.c:2849] mono_jit_runtime_invoke
0x00007ff9abe42ac2 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
0x00007ff9abe4bb1f (mono-2.0-bdwgc) [object.c:2968] mono_runtime_invoke
0x00007ff743e7fed4 (Unity) scripting_method_invoke
0x00007ff743e7afd1 (Unity) ScriptingInvocation::Invoke
0x00007ff743e74d95 (Unity) ScriptingInvocation::Invoke<void>
0x00007ff74312b7fa (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent
0x00007ff7447a27b8 (Unity) GUIView::ProcessRetainedMode
0x00007ff744d11652 (Unity) GUIView::OnInputEvent
0x00007ff7447a26a8 (Unity) GUIView::ProcessInputEvent
0x00007ff744d0a7d2 (Unity) GUIView::DoPaint
0x00007ff744d1438d (Unity) GUIView::RepaintAll
0x00007ff74486fa97 (Unity) PlayerLoopController::UpdateScene
0x00007ff74486dac9 (Unity) Application::TickTimer
0x00007ff744ce0551 (Unity) MainMessageLoop
0x00007ff744ce46f1 (Unity) WinMain
0x00007ff7463a2aae (Unity) __scrt_common_main_seh
0x00007ff9efb57034 (KERNEL32) BaseThreadInitThunk
0x00007ff9f06026a1 (ntdll) RtlUserThreadStart
duenda
Sep 27, 2022 13:16
I'm on the junior programmer path tutorial line and i get the same issue on 2020.3.39f. As a bloody beginner i totally have no clue what that means or how i can solve it.
thatepicgamer
Sep 22, 2022 00:03
When I changed the MainCamera background color I did get this error. When I restarted Unity it was gone I didnt get the error butt after changing the MainCamera background again I got the problem again :)
Brother_77
Sep 21, 2022 21:43
Upgraded to 2020.3.39 and have this same error but it started not because of a use of tilemap. I used screenshot functionality, and even after deleting the script I still get this error?
Screenshot:
#if UNITY_EDITOR
using UnityEditor;
using UnityEngine;
public class ScreenshotGrabber
{
[MenuItem("Screenshot/Grab")]
public static void Grab()
{
ScreenCapture.CaptureScreenshot("Screenshot.png", 1);
}
}
#endif
and stacktrace:
Resolve of invalid GC handle. The handle is from a previous domain. The resolve operation is skipped.
0x00007ff69e98b90c (Unity) StackWalker::GetCurrentCallstack
0x00007ff69e992f09 (Unity) StackWalker::ShowCallstack
0x00007ff69f72a09c (Unity) GetStacktrace
0x00007ff6a019aef7 (Unity) DebugStringToFile
0x00007ff6a019ac12 (Unity) AssertImplementation
0x00007ff69decb436 (Unity) IMGUI::DoWindow
0x00007ff69e08f170 (Unity) GUI_CUSTOM_Internal_DoWindow_Injected
0x00000247f8917ea3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GUI:Internal_DoWindow_Injected (int,int,UnityEngine.Rect&,UnityEngine.GUI/WindowFunction,UnityEngine.GUIContent,UnityEngine.GUIStyle,object,bool,UnityEngine.Rect&)
0x00000247f8917d7b (Mono JIT Code) UnityEngine.GUI:Internal_DoWindow (int,int,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,UnityEngine.GUIContent,UnityEngine.GUIStyle,object,bool)
0x00000247f8917cab (Mono JIT Code) UnityEngine.GUI:DoWindow (int,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUISkin,bool)
0x00000247f8917bdb (Mono JIT Code) UnityEngine.GUI:Window (int,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,UnityEngine.GUIContent,UnityEngine.GUIStyle)
0x00000247f89179eb (Mono JIT Code) UnityEngine.GUILayout:DoWindow (int,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])
0x00000247f8917813 (Mono JIT Code) UnityEngine.GUILayout:Window (int,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,string,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])
0x00000247f89176f3 (Mono JIT Code) UnityEditor.SceneViewOverlay:End ()
0x00000247f88be54b (Mono JIT Code) UnityEditor.SceneView:OnGUI ()
0x00000247f5c970d3 (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
0x00000247f5c96e83 (Mono JIT Code) UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
0x00000247f5c8ba83 (Mono JIT Code) UnityEditor.DockArea:OldOnGUI ()
0x00000247f5c71fc0 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
0x00000247f5c71153 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
0x00000247f886e5b3 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint ()
0x00000247f886badb (Mono JIT Code) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&)
0x00000247f8869fcb (Mono JIT Code) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeSlice`1<UnityEngine.Vector4>,UnityEngine.MaterialPropertyBlock,bool,System.Exception&)
0x00000247f88656e3 (Mono JIT Code) UnityEngine.UIElements.UIR.RenderChain:Render ()
0x00000247f8851d43 (Mono JIT Code) UnityEngine.UIElements.UIRRepaintUpdater:Update ()
0x00000247f5c523ae (Mono JIT Code) UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
0x00000247f885150b (Mono JIT Code) UnityEngine.UIElements.Panel:UpdateForRepaint ()
0x00000247f8851173 (Mono JIT Code) UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
0x00000247f5c51c77 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
0x00000247f5c519cb (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
0x00000247f5c517cf (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
0x00000247f5c5170b (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
0x00000247f5c5156d (Mono JIT Code) UnityEngine.GUIUtility:processEvent (int,intptr,bool&)
0x00000247f5c5161e (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
0x00007ffa952800e0 (mono-2.0-bdwgc) [mini-runtime.c:2849] mono_jit_runtime_invoke
0x00007ffa95202ac2 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
0x00007ffa9520bb1f (mono-2.0-bdwgc) [object.c:2968] mono_runtime_invoke
0x00007ff69e8cfed4 (Unity) scripting_method_invoke
0x00007ff69e8cafd1 (Unity) ScriptingInvocation::Invoke
0x00007ff69e8c4d95 (Unity) ScriptingInvocation::Invoke<void>
0x00007ff69db7b7fa (Unity) Scripting::UnityEngine::GUIUtilityProxy::processEvent
0x00007ff69f1f27b8 (Unity) GUIView::processRetainedMode
0x00007ff69f761652 (Unity) GUIView::OnInputEvent
0x00007ff69f1f26a8 (Unity) GUIView::processInputEvent
0x00007ff69f75a7d2 (Unity) GUIView::DoPaint
0x00007ff69f76438d (Unity) GUIView::RepaintAll
0x00007ff69f2bfa97 (Unity) PlayerLoopController::UpdateScene
0x00007ff69f2aa4e2 (Unity) PlayerLoopController::EnterPlayMode
0x00007ff69f2baef0 (Unity) PlayerLoopController::SetIsPlaying
0x00007ff69f2bcf69 (Unity) Application::TickTimer
0x00007ff69f730551 (Unity) MainMessageLoop
0x00007ff69f7346f1 (Unity) WinMain
0x00007ff6a0df2aae (Unity) __scrt_common_main_seh
0x00007ffaeb547034 (KERNEL32) BaseThreadInitThunk
0x00007ffaed4c26a1 (ntdll) RtlUserThreadStart