Search Issue Tracker
Fixed in 2018.4.X
Fixed in 2019.2.X
Votes
19
Found in
2018.3.0a5
2018.3.0b3
Issue ID
1087245
Regression
Yes
[2018.3][Windows][WebGL] Applying a Blend to a Mesh with Blendshapes throws the Error and Warning
To reproduce:
1. Download attached project "Blendshape Test.zip" and open in Unity
2. Open "SampleScene" scene
3. Select "Ball Arrow Blend Shape" gameObject in Hierarchy
4. Observe that in Console there will be spammed Error and Warning:
"Platform does not support compute shaders"
"d3d11: failed to create buffer (target 0x1c mode 0 size 5360) since compute isn't supported at this feature level"
Notes:
- This issue appears only on Windows with WebGL platform
Reproduced on Unity 2018.3.0a5 and 2018.3.0b4
Not reproduced on Unity 2018.1.9f2, 2018.2.11f1, 2018.3.0a4 and 2019.1.0a3
Regression on Unity 2018.3.0a5
Comments (12)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on 'TransformParticleMesh' when editing the MeshFilter during PlayMode
- UI Toolkit Window popups are cropped when using an UHD monitor coupled with a lower resolution monitor
- Baked Lightmap ”View” button text is aligned incorrectly
- Lightmap Asset icon changes colours after Baked Lightmap Viewer window is opened
- VideoClipImporter preset not applied when applying Preset Selector on already imported video clips
Crazy-Minnow-Studio
Jan 03, 2019 18:37
Bug reproduced in Unity 2018.3.0f2 as well.