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Enabling Override Variant Limit toggle Warning Threshold value gets set ...
Steps to reproduce: Create a new project Open Project Settings > Shader Graph Confirm Warning Threshold is set to 16 Enable Overr... Read more
"GetMainAssetTypeAtPath" and "GetMainAssetTypeFromGUID" functions return...
Reproduction steps:1. Open the attached “BugRepro” project2. Run the test (Test > Find MyMaterial assets)3. Observe the Console w... Read more
Package Manager doesn't see Cinemachine as an installed package
Please view the screenshots attached to this bug report and notice that, from what the UI is presenting, it's easy to interpret that... Read more
"Keyword space mismatch" is thrown when using Sky and Fog Volume
How to reproduce:Open the user's attached project Expected results: No errors are thrown in the Console windowActual results: "Keywo... Read more
Unity crashed on applying layer linker settings after re-compiling and r...
Steps to reproduce:1. Open attached project2. Open Weaver pro solution in VS (case_85196-Kybernetik\Source Code\Weaver pro)3. Open W... Read more
OnEnable and OnDisable are called when minimizing the custom Editor window
Reproduction steps:1. Open the user's attached "1167530-MaximizingWindow.zip" project2. Open the "TestWindow" window (Window -> M... Read more
Editor is stuck compiling scripts while opening a project
How to reproduce:1. Open attached project "GorilkaTD"----------------------------------------------------------------------Observe t... Read more
Text field overlaps menu icon in HDR Color window when renaming or setti...
How to reproduce:1. Open attached project ("repro.zip")2. Select Gradients asset in Project window (Assets->Editor->Gradients)... Read more
Meshes with Alpha Cutoff shader value at 0 have a lower GI contribution
Steps to reproduce: 1. Download the attached project and open TestScene01 (Assets > Scenes)2. In the Hierarchy view enable the Op... Read more
Incorrect buffer values when computing shaders on AMD
Reproduction steps:1. Download and open the "computeBuffers.zip" project2. Build the project3. Open the built project with "RenderDo... Read more
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