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Outdated docs
Outdated docs 1. What happened 2. How we can reproduce it using the example you attachedThe page file:///C:/Program%20Files/Unity%20... Read more
Outdated image
Outdated image Page file:///C:/Program%20Files/Unity%205.0.0b21/Editor/Data/Documentation/en/Manual/class-Transition.htmlhas old ima... Read more
Graphical Error on iPad Air 2
Rendering errors seen on iPad Air 2 using a project that works fine on other iOS devices. Read more
suggestion about class-TextureImporter.html
page: http://docs.unity3d.com/Manual/class-TextureImporter.html Missing a description of the Alpha Is Transparency option that now e... Read more
[Cache] Pointing GICache to a folder with lots of irrelevant data tempor...
If GICache is pointed to a folder with huge amounts of files and folders, Unity does not show any progress and just locks up while i... Read more
Scene Render Settings are gone
Manual/class-RenderSettings.html and other pages still reference Scene Render Settings, but these have been moved under Lightning se... Read more
UI.InputField documentation has some broken Variable names
UI.InputField documentation has some broken Variables. Instead of their names UI.Input field is displayed.http://screencast.com/t/uN... Read more
/Manual/StateMachineTransitions.html pictures don't load
/Manual/StateMachineTransitions.html there's two pictures, both of them show a "missing picture" mark Read more
First sentence of Manual/BlendTree-2DBlending.html needs fixing.
"The first option in the Inspector of a Blend Node is the The Blend Type." Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0