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Errors thrown when listening to InputSystem.onAnyButtonPress
Reproduction steps: 1. Open the attached project 2. Enter Play mode 3. Click anywhere on the Play screen Expected result: The press... Read more
[Backport] [IL2CPP][Android] App crashes on launch when patch obb file i...
How to reproduce: 1. Open the attached project "1347178.zip" 2. Open Build Settings and change to Android platform 3. Make sure that... Read more
[Backport] Shader warning when 2D Animation package is installed
Reproduction steps: 1. Create a new 3D Template project 2. Open Package Manager: Window -> Package Manager 3. Go to Unity Registry f... Read more
[Backport] [Previews] Prefab preview is not updating when change Materia...
this bug happens on 2020.3 and 2021.1, in 2021.2 and 2022.1 it is fixed. Reimporting Prefab or Prefab +Material doesn't update the ... Read more
[Backport] Cubemap is rendered with major artifacts when opening a proje...
Steps to reproduce: 1. Open the user's attached project with "-buildTarget Android -force-vulkan" command from Unity Hub 2. Select t... Read more
OpenCL shader loading time in the new projects has become significantly ...
Steps to repro: 1. Create the new project; 2. Add a Cube and a Plane gameobjects; 3. Select added Cube and Plane and mark Cube and P... Read more
[Backport] [Android][IL2CPP] Crash with signal 6 on CreateFreeThreadedMa...
Reproduction steps: 1. Open the attached user's Unity project "Il2cppCrash.zip" 2. Go to File > Build Settings and switch to Android... Read more
[Backport] [macOS] Toolbar buttons disappear when resizing Editor window...
Reproduction steps: 1. Create a new Unity project 2. Make sure that Unity Editor is not in full-screen 3. Drag the Unity Editor to t... Read more
[Backport] The Material's shader is not fully set when switching the sha...
How to reproduce: 1. Open the attached project "ShaderSystemIssue.zip" 2. Open the "SampleScene" Scene 3. Enter the Play mode 4. Sel... Read more
[Backport] Out of memory when minimizing GPU-bound Vulkan player with ru...
Unity switches to an "offscreen swapchain" when minimizing a Player that uses Vulkan. Currently we don't throttle, so if the project... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Freeze on DynamicHeapAllocator::InitializeMemoryRegion when entering Play mode in a specific scene
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script