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Crash on opening some HDRP scene with Windows Vulkan
Get SRP repository: https://github.com/Unity-Technologies/Graphics and open HDRP_Test projecthttps://github.com/Unity-Technologies/G... Read more
[Shadergraph] Matrix Split and Matrix Combine shadergraphs in Shadergrap...
Does not happen in 9.x.x/ReleaseMay affect other shadergraphs, but could not reproduce in fresh shadergraph. Severity 1 in case it s... Read more
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when calling Graphics.Dra...
How to reproduce:1. Open user attached project "NanoTwo.zip"2. Enter Play Mode3. Enable 'DrawProcedural' GameObject4. Enable 'Indire... Read more
[UIR] UI Toolkit runtime resize bug with Graphics.Blit
Using Graphics.Blit during an Update modifies the layout of the root visual element because it modifies RenderTexture.active, which ... Read more
GUI.Button and GUILayout.Button stay in the normal GUIStyleState even wh...
How to reproduce:1. Open the user's attached "GuiButtonStyle2019.4.7f1.zip" project2. Open the "SampleScene" Scene3. Open the "TestI... Read more
[Input System] Composites Hold Interaction can be performed when no keys...
Reproduction steps:1. Open the attached project ("case_1251231-CompositeCallbacks.zip")2. Open the repro scene ("SampleScene")3. Ent... Read more
"SendMessage cannot be called during Awake, CheckConsistency, or OnValid...
To reproduce:1. Open attached project ("case_1263521.zip")2. From the menu bar select AG Tools > Prefab tester3. In the opened "P... Read more
[Timeline] Editor throws "ArgumentException" when an audio clip is added...
How to reproduce:1. Open attached project "case1268868.zip" and scene "SampleScene"2. Enter Play Mode3. In the top-right menu tab op... Read more
Particle System mesh UV coordinates change when mesh's geometry layout i...
How to reproduce:1. Open user-submitted project (Geom_Layout_Particles.zip)2. Open the Main scene3. Enter Play Mode4. Select the 'Pa... Read more
Duplicating a Prefab instance in the Scene will cause instances of the s...
How to reproduce:1. Open the user's attached "copy.zip" project2. Open the "SampleScene" Scene3. Expand all the GameObjects in the H... Read more
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