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RuntimeError is thrown on WebGL when running empty 3D URP template project
How to reproduce:1. Create a new empty project from the 3D (URP) blank template (without Sample Scene)2. Build and run the project f... Read more
[WebGL] Video Texture is black when playing the second slot Texture on a...
How to reproduce:1. Open the user's attached "WebGL Video Bugreport" project2. Open the Scene "SampleScene"3. Open the Build Setting... Read more
Shader variants causes freeze on Android devices with PowerVR GPU when G...
How to reproduce:1. Open the user's attached "TestTile.zip" project2. Open the Build Settings (File->Build Settings...)3. Make su... Read more
Mac crashes when launching WebGL Player on Safari 15.1 browser
How to reproduce:1. Open the "WebGLPerformanceTest.zip" project2. Switch to WebGL build platform3. Build And Run4. Open the WebGL Pl... Read more
[Android] 2xMSAA does not work on Mali devices when Post Processing is e...
How to reproduce:1. Open attached project "MSAA_Test 2.zip"2. Build and Run on Android3. When the app loads, select "2x" from dropdo... Read more
[macOS] Heavy performance issues when running an OpenGL build on macOS C...
Reproduction steps:1. Open the user's attached project2. Make sure that Edit -> Project Settings -> Player -> Graphics API ... Read more
Build crashes on second launch on machines with AMD GPUs when UnityShade...
How to reproduce:1. Open attached project "Matchbox_trunk.zip"2. Delete "GameLoadClass.cs" in the project3. Build the project4. Laun... Read more
[GTX 10xx] Right-clicking panels turns them black when Vulkan is the sel...
How to reproduce:1. Create a new Unity project using the 3D Template2. Navigate to Edit > Project Settings... > Player4. Disab... Read more
[WebGL] URP uses shadow samplers, but EXT_shadow_sampler isn't enabled o...
GLES2 GfxDevice does not enable the EXT_shadow_sampler extension, but this is used by URP shaders. WebGL1 supports this extension on... Read more
[WebGL] Performance drops significantly when running build on fullscreen
Reproduction steps:1. Open the user's attached project on WebGL2. Build and run it3. Enter fullscreen in the game and observe the fr... Read more
All about bugs
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