Search Issue Tracker
Scroll position of scrollrect within a scrollview jumps when content is ...
How to reproduce:1. Open attached project "ScrollRectRepro.zip" and scene "SampleScene"2. In Hierarchy window, select "Content" obje... Read more
[URP] [BiRP] Incorrect reflection intensity when Cubemap Convolution Typ...
How to reproduce:1. Open attached project "case1264654.zip" and scene "SampleScene"2. Go to Window -> Rendering -> Lighting Se... Read more
[OpenGLES3] [URP] GLSL link error: Fragment info errors are thrown after...
GLSL link error: Fragment info errors are thrown on restarting editor after switching Graphics APIs to OpenGLES3. Steps to repro:1. ... Read more
Fuzzy finder rebuilds unit options after exiting playmode
The first time you open the Fuzzy Finder it'll take time to load the Unit Options list. After it's built the initial list the Fuzzy ... Read more
[iOS] System.Net.WebException when using HTTPS and a duplicate root cert...
Reproduction steps:1. Open the project in "manual-certificate-bug.zip" and build for iOS2. Deploy to an iOS device and inspect the d... Read more
[Shader Graph] Unsave icon (*) does not disappear from the shader name o...
-Unsave icon () does not disappear from the shader name on saving for HDRP shaders.-It disappears when saving shader twice.-It occur... Read more
[HDRP] Save Scene pop up appears twice while restarting editor after cha...
Save Scene pop up appears twice while restarting editor after changing the configuration to HDRP+DXR. Steps to repro:1. Create anew ... Read more
Selecting a game object before entering play mode stops instantiation of...
If you are using variables from a Bolt Scene class, they are visable in the heirarcy, when in play mode. If you select a game object... Read more
FBX is included in Build when Particle System Renderer Mode is changed f...
Reproduction steps:1. Open the attached project "AssetBeingIncluded.zip"2. Create a new Scene and in the Hierarchy window a Particle... Read more
[macOS] Missing Profiler.EndSample and Non matching Profiler.EndSample e...
How to reproduce:1. Create and open a new project2. In the Menu bar, go to Window > Analysis > Profiler3. Make sure profiler i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject