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Editor text is blurry when Verdana is set as the preferred Editor font a...
How to reproduce:1. Disable font smoothing and anti-aliasing settings in your operating system2. Create and open a new project3. Mak... Read more
Sorting Group component's fields have no margins in the Inspector window
How to reproduce:1. Create and open a new project2. Add 'Sorting Group' component to any game object3. Observe the 'Sorting Group' c... Read more
[IMGUI] Unable to change the "Aspect Ratio" value under Aspect Ratio Fit...
Unable to change the "Aspect Ratio" value when "Aspect mode" is set as "None" in Aspect Ratio Fitter. Value can be changed when "Asp... Read more
[VT] Errors after directly editing virtualTexturingSupportEnabled in Pro...
Steps:1. Open HDRP project (like new HDRP template)2. In project settings, other settings: toggle Virtual Texturing* = on3. file >... Read more
[PackMan] Cancel button does not work when Installing/Updating/Removing ...
While Installing, Updating, or Removing a Package, pressing the 'Cancel' button when the Auxiliary Window pops-up doesn't stop or in... Read more
Editor claims BC7 texture format is not supported for Universal Windows ...
Editor claims BC7 texture format is not supported for Universal Windows Platform when it actually works fine Repro steps: 1. Open th... Read more
[ARFoundation][Mobile] GameObjects get stuck to the camera after switchi...
Repro steps:1. Open attached project2. Build and Run on Android/iOS3. Press "Spawn" to place a sphere in front of the camera4. "Swit... Read more
[TMPro][AR][Mobile] Reparented TMPro UI game objects have their displaye...
Repro steps:1. Open attached project2. Build and run on Android/iOS3. Choose "Augmented Reality" and then "Use default settings"4. S... Read more
[Stacks] HDRP Lit comes with Coat Mask in the stack, which is disabled b...
Repro steps:1. create an HDRP Lit shadergraph, and open itExpected result: Coat Mask should not be in the stack, as it is disabled b... Read more
[Stacks] No warning/error/pink preview when current render pipeline does...
Repro steps:1. Use Universal RP assigned as the current pipeline with HDRP in the project2. Create an HD Lit shader3. Open itExpecte... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UI Builder] Hierarchy Window's Show Attached StyleSheets view option does not display used StyleSheets
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open