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Crash on GameObject::ActivateAwakeRecursively when exiting Play Mode
Reproduction steps:1. Open user's attached project2. Open scene "SampleScene"3. Enter and then exit Play Mode-- observe crash Reprod... Read more
EditorSceneManager: sceneClosing and sceneClosed callbacks are called af...
How to reproduce: 1. Open attached Unity project2. Load Scene scene3. Enter play mode4. Leave play mode Expected result: Scene is no... Read more
[ShaderGraph] Vector2 and Vector3 properties of a shader are displayed a...
How to reproduce:1. Open attached project "urpTesting.zip"2. In the Project window, go to Assets and select the "test" material3. In... Read more
[HDRP] Disabling motion vectors in the HDRP asset breaks rendering
Reproduction steps in HDRP template:1) Make sure TAA is enabled on the camera2) Disable the motion vectors in HDRP asset3) The game ... Read more
[HDRP] Disc Light Radius edit field not working correctly
Version tested: 2020.1.0b16 + 8.2.0 Steps to reproduce: 1) Open attached scene or start a new HDRP template and add a disc light2) T... Read more
[Mac] [HDRP] Crash on upgrading HDRP from 8.1.0 to above versions
Steps to Reproduce: 1. Create a new project with HDRP template2. Package Manager > HDRP > 8.2.0 > Update Expected Result: T... Read more
[Themes] [Windows] Help and Window toolbar windows return wrong entries ...
Reproduction steps:1. Create a new Unity project2. Enter Play Mode3. While Editor is entering Play Mode, click on "Help" toolbar opt... Read more
[HDRP] ArgumentException is thrown on opening HDRP Compositor window aft...
ArgumentException is thrown on opening HDRP Compositor window after deleting Composite assets from the Project window. Steps to repr... Read more
[HDRP] Requesting non existent keyword on changing Material type to Deca...
Requesting non existent keyword at index 261 errors are thrown on changing Material type to Decal in Graph Settings under HDRP Graph... Read more
[HDRP] Overexposed previews if baked lighting data is present
Version tested 2020.1.0b16 + 8.1.0/8.2.0 Steps to reproduce:1) Create new HDRP template2) Check prefab or mesh previews. Notice they... Read more
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