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[Geomerics][FG] Final gather doesn't take 'Backface Tolerance' into acco...
Steps to reproduce: 1. Open the attached project2. Open 'backface' scene3. Build the lightmaps with the set settings ("sa" lightmap ... Read more
[IL2CPP] App fails to retrieve OnCollisionEnter2D in PlayMaker
1. Open attached project2. Build to iOS with IL2CPP Note: no repro with mono Read more
[WebGL] Error: INVALID_OPERATION: drawBuffersWEBGL: BACK or NONE
-e: when running a webgl scene these errors are logged in the browser console (Chrome) -repro:--build and run attached scene (just a... Read more
[WebGL] Chrome: 'webkitMovementY' is deprecated. Please use 'movementY' ...
-e: when running a project in Chrome these warnings are shown in console log -repro:--build and run empty project in Chrome--NOTICE ... Read more
[WebGL] errors "Could not produce class with ID XY"
-e: see title, errors thrown in console -repro:--build and run simple scene in WebGL--NOTICE errors on browser console ---Could not ... Read more
Changing ConfigurableJoint.targetPosition doesn't wake the bodies up
To reproduce:1. Open attached project2. Open TestScene3. Enter play mode4. Wait for Actual Pos to become a static number5. Start cli... Read more
[SpriteRenderer] Sprite artifacts w/ AA on
Steps to reproduce:1. Download and launch attached project "Game $1.zip"2. Open scene "1" and press play3. In game press "Play" to s... Read more
[DX9] Changing QualitySettings.vSyncCount via script at runtime breaks c...
Steps to reproduce: 1. Open attached project2. Make sure the graphics API is set to Direct3D93. Build and run 'test' scene4. Press '... Read more
[WebGL] template elements move to a different place on very wide resolution
-e: when the browser is wider than HD some template elements are popping -repro:--build and run simple scene in WebGL--make browser ... Read more
ConfigurableJoint increasing target position, actually lowers the object...
To reproduce:1. Open attached project2. Open TestScene3. Enter play mode4. Increase target position via clicking the button (or via ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument