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[Tegra]Enabling dynamic batching crashes apps on Tegra K1-32
Apps on Tegra K1 devices crash if dynamic batching was enabled in Player Settings Read more
[Standard] Cloned instance of a material doesn't have Emmision value unt...
Steps to reproduce: 1. Open attached project2. Open scene "main"3. Run it and notice that after two seconds color of the cube change... Read more
[Perf][Editor] Don't run hashing and updates if there is nothing to bake...
We run hashing even if GI is unticked in the lighting window. Read more
[GLCORE][GLLEGACY] Game view doesn't update anti aliasing when its chang...
Project Steps: 1. Open scene "MSAA".2. Quality settings->Anti Aliasing change to Disabled.3. Quality settings->Anti Aliasing c... Read more
Editor Crashes on Stopping Scene Playback with Native Plugin which calls...
Project Steps: 1. Play scene "test".2. Brace yourself crash is coming... Read more
[GLES][GLCORE] DepthOfField deosn't work
Info: Depth of Field from standard package doesn't work as it should be in opengl core it only whitens the area. Other post effect w... Read more
Large number of cutout(alpha-test) objects causes lower performance on M...
To reproduce: 1) Download and open project2) Build lightmap (just to see the issue more clearly)3) Build and run on iOS with Metal g... Read more
[iOS] Target Resolution setting is in 'Other settings', not in 'Resoluti...
I think that was always this way, but it might be a good idea to move it to 'Resolution and Presentation' firstly because due to the... Read more
[Gamma/Linear] Lightmapped objects don't match realtime lit ones on mobile
How to reproduce: 1. Open attached project2. Open scene scene.unity3. Clear lightmaps4. Bake lightmaps again- Note how the cubes are... Read more
All about bugs
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Latest issues
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