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[ProBuilder] Rendered UVs have a portion of their top cut off
Reproduction steps:1. Open attached project "ProBuilderCut" and scene "SampleScene"2. In Hierarchy window, select "Cube" GameObject3... Read more
[WebGL] [InputSystem] 'ArgumentNullException' is thrown when using Input...
Reproduction steps:1. Open the attached project ("case_1254412-PerformPairingWithDevice.zip")2. Switch the build target to WebGL3. M... Read more
Secondary Save Assets blank window appears when saving with 'verify save...
How to reproduce:1. Open attached project "VerifySavedAssetsBlankWindow.zip" and scene "SampleScene"2. Create a new game object and ... Read more
2D Animation package has a compilation error when the Entities package i...
How to reproduce:1. Create and open a new project2. Install 2D Animation package3. Install Entities package Expected result: there a... Read more
[IMGUI] Hierarchy and Project window Overlaps when resizing the Package ...
When Package Manager window is docked with Scene View, if Package Manager window resize then it cause Hierarchy window overlaps with... Read more
Editor crashes when calling an Animation event with an invalid Scriptabl...
How to reproduce:1. Open user-submitted project (Pong.zip)2. Open the MainScene3. Enter Play Mode4. Click on one of the main menu bu... Read more
Transparency has incorrect behaviour
How to reproduce:1. Create a new URP unity project.2. Use the sample scene3. Change Wood material used by the stud frame used in the... Read more
[Mobile] Input.mousePosition returns delayed result when dragging on the...
Reproduction steps:1. Open the project in "DragLag.zip" and open "SampleScene"2. Build the project for iOS and deploy it to a device... Read more
Particle System does not update the referenced Sprite when changing PPU ...
Reproduction steps:1. Open the project from the attached file "1249923.zip"2. Open the SampleScene and select "Particle System" in t... Read more
AssetDatabase RenameAsset does not throw "Destination path name does alr...
How to reproduce:1. Setup a perforce server and connect with the Editor2. Checkout the files3. In Project window, select Assets/Dupl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject