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SyntaxError is thrown when opening buildreport.json
How to reproduce: 1. Create and build a new Unity project (File > Build Settings... > Build) 2. Open Google Chrome and enter chrome:... Read more
Infinite import on opening project (related to prefabs)
When opening this project - Editor goes to infinite loop. How can we reproduce it using the example you attached 1 Try opening atta... Read more
ReorderableList maintains incorrect height in the Inspector when cache i...
How to reproduce: 1. Open the attached project (ReorderableListTest.zip) 2. In the Project window, under Assets, select ReorderableL... Read more
[Android] [URP] Lens Flare vertical position in Android Builds is incons...
Reproduction steps: 1. Open the project "BugReportLensFlares" 2. Enter Play Mode, and notice how the Lens Flare position is aligned ... Read more
Unity WebRequest does not work when only IPv6 is enabled
How to reproduce: 1. Disable IPv4 on your network adapter 2. Open the user attached "ipv6_2018.zip" project 3. Open the "SampleScene... Read more
Android builds include iOS post processing when iOS is selected as curre...
How to reproduce: 1. Open the attached project "Unity IAP Bug.zip" 2. Change Platform to iOS 3. In the Menu bar select Build > Andro... Read more
[Mac] Stack trace is not available after a crash in the Editor log
Steps to reproduce: 1. Open the attached project 2. Enter Play mode in SampleScene 3. After the project crashes, check Editor log E... Read more
[DXR] Global UAVs don't work in ray tracing shaders
Global UAVs in ray tracing shaders are not bound and produce console errors instead. Read more
RaycastHit.m_UV contains wrong data when Particles intersect with Collider
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Press the Play button 4. Observe the brigh... Read more
[Mobile] Screen.resolutions returns empty array on iOS/Android devices
How to reproduce: 1. Open the attached "1411013_Repro.zip" project 2. Build and run the Scene "SampleScene" on an iOS or Android dev... Read more
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