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[FBX] Unity ignores animation's constant tangent type in FBX and imports...
How to reproduce: 1. Open attached project2. Open scene 1.unity3. Select the Soldier@walking_step gameobject4. Open the Animation Wi... Read more
[EmbeddedWindow] CPU usage increases up to 50% when embedding a build to...
Steps to reproduce: 1. Open the attached project2. Build the project as Child.exe to the Assets/Export folder3. Once the folder is o... Read more
[iOS] Append doesn't work with ILL2CP projects
To Reproduce:1. Build an empty IL2CPP project.2. Build on top of the same project with Append:build fails with "Error building Playe... Read more
Crash on importing assets
Open attached project and choose reimport all.Editor log gets spammed with thousands of errors like:"m_UsedFileIDs.count (fileID) !=... Read more
reproduction scenario for UnityEditor.UI.dll' is in timestamps but is no...
Repro: - Open Project- Change any letter in name of folder to it's oposite case (lower to upper or upper to lower).- Close Unity- Op... Read more
[RenderingOrder] Particles are not drawn in the correct order on rotated...
Steps to reproduce: 1. Open the attached project2. Open 'Scene' scene3. Notice that 'Particle System' game object is behind the 'Qua... Read more
[Mobile/Unlit] Lightmap decoding produces different color results on sta...
To reproduce:1. Open LightmapDecoding project2. Open scene Untitled - it has only white ambient baked3. Switch between standalone an... Read more
NetworkTransform can be put on an object more than once
NetworkTransform can be put on an object more than once. Should be restricted to one instance. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Nested Canvases' CanvasGroup.blocksRaycasts parameter ignores inheritance from parent Canvases' CanvasGroup when Override Sorting is enabled
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled