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[ParticleSystem.Emit] Shape is overridden after changing EmitParams.Posi...
Steps to reproduce: 1. Download and import attached project. "ParticleSystemEmit.zip" 2. Open scene: main 3. Press play. 4. Press A... Read more
[Shuriken] Editor and Player understands max particles differently
Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. In the Hierarchy select FireBall. 4. Simulate,... Read more
Prefab Gameobject constains duplicates GO after editor reload in hierarchy
How to reproduce: 1. Create a new project 2. Create empty game object and call it "Game Object 1" 3. Drag it to Assets folder so it ... Read more
Animator "Update Mode" change is not saved
Changing the "Update Mode" property of an Animator component does not mark the scene as modified and is not saved when using File > ... Read more
[Batchmode] If project is run in batchmode Unity doesn't render to Textu...
How to reproduce: 1. Open the attached project 2. Build and run Main scene 3. This test will save some frames to file (frames/*.jpg)... Read more
Editor performance regression for "EditorWindow.OnGUI" draw calls
Steps to reproduce: 1) Open user attached project 2) Open profiler -> enable editor profiling -> start recording 3) Open Window > Te... Read more
[Terrain][Editor][OSX] InvalidOperationException errors are thrown after...
Steps to reproduce: 1. Open Unity on OSX; 2. Create new project and scene; 3. Add Terrain GameObject -> 3D Object -> Terrain; 4. Se... Read more
TransformAccess Crash
Repro steps: 1) Open the attached project 2) In the menu bar click BugReport/CreateScene 3) Notice the crash N.B. Doesn't crash if ... Read more
When colliding CharacterController jumps over moving kinematic object
To reproduce the bugfollow the steps 1. Open "case_691821-CharacterControllerIssue" project 2. Open "Test01" scene 3. Run scene in e... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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