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[PLM] Incorrect handling of transmission when using colors
The current code does not support correct transmission with baked GI or ignores transmission through colored objects, such as staine... Read more
[Android] Fps capped at 30 in 2019.3 ( also got backported to 2018LTS)
Reproduction steps:1. Open the attached project from case#12223662. In the Build settings check the "Autoconnect Profiler"2. Build o... Read more
Editor silently crashes or StackOverflowException is thrown when creatin...
Reproduction steps:1. Open the attached project "case_1222688.zip"2. Load the "SampleScene"3. Select the "Test" GameObject in the In... Read more
No sRGB conversion on some Android devices when using the Universal Rend...
Steps to reproduce:1. Open supplied project (BrokenGammaTest.zip)2. Build the Sample Scene on Android / Run the attacked apk3. Inspe... Read more
error CS0234: The type or namespace name 'ShaderGraph' does not exist in...
How to reproduce:1. Clear out your C:\Users\[username]\AppData\Local\Unity\cache\packages folder2. Unzip the attached packages.unity... Read more
Device simulator 2.1.0 has compilation errors in SimulatorWindow class
To reproduce:1. Open any project2. Import Device Simulator package Expected: No compilation errorsActual: Two compilation errors Rep... Read more
Profile Analyzer - Total time for multiselection of frames is displayed ...
How to reproduce:1. Create a new Unity project2. Import the Profile Analyzer package3. Capture and pull some data from the Unity Pro... Read more
Crash on Umbra::TileTraverseTree::init<Umbra::StartCellFinder> when ente...
Reproduction steps:1. Open the attached project ("1228835.zip")2. Open the "School" Scene3. Enter Play mode or select "Main Camera" ... Read more
100% crash when baking with Enlighten on a system with more than 64 threads
Crash when baking with Enlighten on a system with more than 64 threads, for example a AMD Threadripper 3990X. Steps to reproduce:Ope... Read more
[Lumin] Building for Lumin ignores raw .C or .CPP plugin files
How to reproduce:1. Open attached project ("NativeCodeTest.zip")2. Open "NativeCode.cpp" with Code Editor (Assets->Plugins->Na... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IndexOutOfRangeException occurs when entering "<a></a>" tags in a TextMeshPro UI field
- Numeric property drag cursor gets enabled in the Inspector Preview window when the window is above numeric properties
- UI elements become unusable due to Object and Text Fields being set to empty/"0" when clicking "Reset" on their Components
- Scene Asset is not attached to a Lighting Data Asset for a URP Package Sample Scene
- Gizmos are not rendered for the Base Camera when using Camera Stacking