Search Issue Tracker
Cutting a clip in FBX importer messes up other clips
To reproduce:1. Open attached project2. Enter play modeExpected result: The model's arm does not twitchActual result: It twitchesFur... Read more
OSX Cmd+Tab not working
Steps to reproduce : - create a new project and save a scene- go to Build Settings > Player Settings- change the Mac Fullscreen m... Read more
Windows: Failure to build with custom WebGL Template
-e: Trying to build a webgl with a custom template fails with an error -repro--Create a "WebGLTemplates" directory in Assets--Copy a... Read more
-e IL2CPP build failure when the Unity folder name is changed
1. Install Unity 4.6.4p2 on Mac2. Rename "Unity" folder to "Unity 4.6.4p2". Make sure there is a space in the name3. Run Unity Edito... Read more
Terrain becomes black for a second on exiting Play mode
Terrain becomes black for a second on exiting Play mode 1 Create terrain and wait while it will be baked (in Lighting window the Aut... Read more
Game controllers no longer work in Unity on one of my Macs
The behavior regressed in two steps.4.3.4f1: Input from Xbox controller works at all time.4.5.2f1: Input from Xbox controller doesn'... Read more
iOS project fail running with error thrown
-e: see above, the error being thrown on running the project: Unable to find method UNetStaticUpdate in [UnityEngine.Networking.dll]... Read more
WebcamTexture.didUpdateThisFrame not working on iOS
-e: see title, works on standalone OSX though -repro:--import attached unity scene or make a quick example--deploy to ios--NOTICE no... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Nested Canvases' CanvasGroup.blocksRaycasts parameter ignores inheritance from parent Canvases' CanvasGroup when Override Sorting is enabled
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled