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[VR] Crash in physx::shdfnd::Foundation::getNamedAllocMap when hitting a...
To reproduce:1. Open the attached project;2. Build and run "DemoRegion" scene;3. Using HTC Vive controllers, shoot at the enemy. Exp... Read more
[macEditor] 'NSWindow warning: adding an unknown subview' when launching...
To Reproduce: 1. Open any Unity project on macOS project.2. Observe that in Editor.log: 2017-03-03 13:26:57.371 Unity[90009:12994172... Read more
Enabling/disabling cloth components through script crashes the editor
Enabling/disabling cloth components through script crashes the editor on weaker HDDs/CPUs.Could reproduce only once on SSD, noticabl... Read more
IL2CPP cannot marshal System.Uri in Windows Runtime scenarios.
When we use UWP's WebView class we get a marshalling exception. System.Runtime.InteropServices.MarshalDirectiveException: Cannot mar... Read more
[WebGL] rendering is broken (only a part of the screen is fine, the rest...
[WebGL] rendering is broken (only a part of the screen is fine, the rest is visual garbage).In Unity 5.5.1p4 the issue has evolved: ... Read more
Documentation does not have correct arguments for -buildTarget to build ...
Edit: This only needs an update to the documentation. See comments below. To reproduce:1. Run this command:"{UNITY_5.6b6 PATH}" -pro... Read more
Animation's clip name isn't renamed in Import settings when using @ prefix
Steps to reproduce:1. Download @cube.fbx2. Create new project and import @cube.fbx Expected results: Animation name in Project and i... Read more
Unity crashes at VideoClipPlayback::Stop when exiting play mode
Steps to reproduce:1. Download 5.6Demos.zip and open "VideoDemo1" scene2. Press play button to enter play mode3. Press play button t... Read more
[Mecanim] Muscle Settings are ignored by Inverse Kinematics
When constraints are set for a humanoid in Import Settings, they are ignored when IK is enabled. Steps to reproduce:1) Open the atta... Read more
Custom global defines in mcs.rsp file aren't available in Visual Studio
Steps to reproduce:1. Open the project2. Notice there are no compiler errors3. Open NewBehaviourScript.cs with Visual Studio4. Notic... Read more
All about bugs
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Latest issues
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
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- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value