Search Issue Tracker
Test case inheritance breaks ValueSource reference to a static field whe...
How to reproduce: 1. Open the attached project ("case_1166130-ValueSourceFail.zip") 2. Open the Test Runner window 3. Run the tests ... Read more
Debug.Log() Context not highlighted when pressed after printing in Test ...
Repro steps: 1. Open attached "case-1170589.zip" 2. In the Editor, go to "Window" > "General" > "Test Runner" > "EditMode" > "Run Al... Read more
Using "Run all in player (Android)" does not update test tree with test ...
Reproduction steps: 1. Open "tdd-asteroids-master 5.zip" project 2. Open the Play mode Test Runner 3. "Run all in player" Case#1: E... Read more
Timeout that occurs during [UnitySetUp] makes the test succeed instead o...
How to reproduce: 1. Open user-submitted project (Project.zip) 2. Make sure Tests/TimeoutRepro.cs script has a 'yield return new Wai... Read more
[Input System] PerformInteractiveRebinding method doesn't detect button ...
How to reproduce: 1. Open the attached "1272563 repro" project 2. Open the "SampleScene" Scene from Assets > Scenes folder 3. Enter ... Read more
Crash in "mono_jit_runtime_invoke" after scripts are reloaded while Time...
Steps to reproduce: 1. Open attached Unity project 2. Open scene "Main" 3. Enter Play Mode 4. Open any script in the project 5. Edit... Read more
[Shuriken] ParticleSystem Trigger Exit Callback is not clearing flags on...
How to reproduce: 1. Open tester-attached project (ParticleExitCallback.zip) 2. Open the SampleScene 3. Enter Play Mode and watch th... Read more
[Android] Build fails when the generated OBB file is larger than 2GB
Reproduction steps: 1. Download and open the provided project 2. Make sure "Split Application Binary" is enabled (Edit -> Project Se... Read more
NavMeshAgent oscillates across a point of NavMesh when moving close to e...
How to reproduce: 1. Open user-submitted project (NavMeshBug.zip) 2. Open the NavigationBug scene 3. Enter Play Mode and watch the a... Read more
[Crash] Color space uninitialised can be set via C# script but built sta...
Steps 1.Switch to color space uninitialised (using C# editor script, like attached example) 2.Save project (to ensure serialized cha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- An error is thrown when one TreeView root element is dragged and held over a parent element but is dropped between the elements
- Text Object position shifts when selecting multiple Text Objects and expanding the Extra Settings in the Inspector
- Keywords on Material Variants aren't automatically saved when changed on original Material through Shader Graph
- Light Probes get baked when calling LightProbes.Tetrahedralize
- Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes