Search Issue Tracker
Package related errors are thrown when installing Entities 0.4.0-preview...
Reproduction steps:1. Create a new project2. Install Entities 0.4.0-package.10 package Expected result: No errors are thrownActual r... Read more
[EditorWindow] [Mac] Floating window disappears and not brought back by ...
Steps to reproduce:1. Open a new project2. Open any floating window (e.g. any option from "window" or three dots in existing tab and... Read more
Anisotropic filtering is not applied to Terrain Details when changing Te...
Steps to reproduce:1. Open the attached project (case_1206564-Anisotropic_Texture_PerTexture.7z)2. Enter Play Mode and set the Scale... Read more
Crash on UnityEditor.Recorder.FrameCapturer.fcAPI:fcReleaseStream when r...
Steps to reproduce:1. Open the attached project ("1208387.zip") or open a new project and install Unity Recorder package2. Open the ... Read more
Editor crash when size of the List was set to 0 in the instance of a pre...
How to reproduce:1. Open attached project "subclass selector.zip"2. Open "non-zerosizeList" scene3. Set "Foo List" size value in "Fo... Read more
Crash on UnityEngine.Profiling.Profiler:BeginSampleImpl when calling Pro...
How to reproduce:1. Open attached project "profiler-test.zip"2. Open "ReproductionScene" scene3. Enter Play Mode Expected result: Ed... Read more
Second time GPU lightmapper is chosen with no supported GPU, no fallback...
The baking get stuck when the static object starts to bake with Progressive GPU light mapper the second time.[PathTracer] Failed to ... Read more
[2D][2D Animation] Sprite Bounds do not update for Sprite Parts that hav...
[2D][2D Animation] Sprite Bounds do not update for Sprite Parts that have additional root bone set How we can reproduce it using the... Read more
Editor crashes when calling Shader.WarmUpAllShaders() with one or more G...
Steps to reproduce:1. Open the attached project (case_1201344_ShaderWarmUp.zip)2. Ensure that the Graphics API is OpenGLCore or Open... Read more
[Shader Graph] "Range" dropdown text gets clipped when the "Normalized" ...
[Shader Graph] "Range" dropdown text gets clipped when the "Normalized" option is selected in the "Hue" Node "Range" dropdown text g... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code