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Can't inspect Generic List in MonoDevelop
To Reproduce:1. Create a script with this code: using UnityEngine;using System.Collections.Generic;public class Test : MonoBehaviour... Read more
Cannot add multiple Slider Joint 2D components to a rigidbody
Steps to reproduce : - create a new project- create an object- attach a RigidBody2D component and a Slider Joint 2D component- try t... Read more
Running 2D tutorial crashes editor (&webplayer)
-e: when player dies in 2D platformer tutorial in editor it crashes -repro:--open attached project of import 2d platformer tutorial ... Read more
Using glSubTex in a plugin to update a small section of a larger texture...
The fps drops from 60 to 15. This is reproducible only on a few devices. Reproduced on:Google Nexus 10 with Android 4.4 Reproduced w... Read more
"Mecanim Example Scenes" project from Asset Store is throwing warnings
"Mecanim Example Scene" project from Asset Store is throwing warnings To reproduce:- Create a new project- Open Asset Store and impo... Read more
BlendTree spawns errors when selecting a time scale on "Adjust Time Scal...
BlendTree spawns errors when selecting a time scale on "Adjust Time Scale" parameter. To reproduce:- Create a new project and import... Read more
Animator window can not be closed down
Animator window can not be closed down. To reproduce:- Create a new project and import the "Mecanim Example Scenes" project from Ass... Read more
BlendTree is completely broken when changing the Compute Threshold param...
BlendTree is completely broken when changing the Compute Threshold parameter to Speed. To reproduce:- Create a new project and impor... Read more
Animation curves on mecanim controllers do not produce correct values fo...
Steps to reproduce : - import the project attached in the user's last reply- open the scene "ReproScene"- open the Animator window- ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"