Search Issue Tracker
[Regression][OSX] Glitchy artifact appears after splashscreen in Standal...
Steps to repro: 1. Launch Unity on OSX;2. Open attached project;3. Go to Assets -> Scenes;4. Open 'Main' scene;5. Open Build Sett... Read more
[OSX] Eyedropper doesn't work with enlarged cursor
Steps to reproduce: 1. Open System Preferences>Accessibility>Display and increase Cursor size past the second tick mark2. Open... Read more
Stencil buffer breaks in OnRenderImage when MSAA enabled
Steps to reproduce:1. Download and open the attached project2. Press play3. Observe spinning cube with stencil shaders4. Press Space... Read more
[HoloLens] Connect button has no effect in Holographic Emulation Mode: R...
Steps to reproduce:1. Create a new Unity project2. Open player settings for WSA3. Enable "Virtual Reality Supported" and Add "Window... Read more
[OSX] Solution Tab in MonoDevelop is blank on Unity for .NET 4.6
Get Unity for Mono 4.6 here: https://forum.unity3d.com/threads/upgraded-mono-net-in-editor-on-5-5-0b9.438359/ Steps to reproduce:1. ... Read more
Calling Animator.MatchTarget crashes editor when Animator's Avatar is no...
Reproduction steps:1. Open the "bug.zip" project2. Open the "test" scene3. Play the scene-Observe the crash Reproduced on: 5.6.0a2, ... Read more
NetworkTransport between devices when there is only local connection ava...
I must note, that reproducing this issue will require to disconnect your router from internet.Lets say that device A is Android phon... Read more
Profiling editor leaks memory when selecting frame from the profiler graph
Reproduction steps:1. Open a new project2. Open the Profiler3. Enable "Profile Editor"4. Click on the graph so the information about... Read more
Missing depthSlice parameter in CommandBuffer.SetRenderTarget
CommandBuffer.SetRenderTarget scripting API is missing a depthSlice parameter. Graphics.SetRenderTarget has it, but there's no equiv... Read more
[HoloLens] Editor crash when disconnecting from remote device
Steps to reproduce:1. Create a new Unity project2. Switch platform to UWP and enable virtual reality support3. Open Holographic Emul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window
- Typing numbers in Matrix node’s numeric fields stretches Node
- Streaming is misspelled as "Steaming" in "Enable GPU Streaming" and "Enable Disk Streaming" tooltpis
- "IndexOutOfRangeException" thrown when moving caret left at start of TMP Input Field with rich text