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Crash due to invalid TransformInfo
Steps to reproduce : - import the project attached in the user's last reply- open the "test" scene and press play- look straight up-... Read more
Incorrect rotation drive mode X&YZ parse
To reproduce:1. Attach a configurable joint component to any game object2. Click on a "Rotation Drive Mode" setting to expand the dr... Read more
[MeshRenderer] Transparent line get's rendered
To reproduce:1. Open attached project2. Open game.unity scene3. Look aroundExpected result: Everything renders correctlyActual resul... Read more
Animation window does not allow adding curves of bool mecanim parameters
1) Open attached project/scene2) Look at 'Subcontroller' in the Animator Controller window and observe the parameters3) Select 'Cont... Read more
Matrices passed to shader corrupt
Steps to reproduce : - import the project attached- open the scene- press play and notice the corrupted the tree *Note:Only occurs o... Read more
OnPreRender & OnPostRender are reversed
Steps to reproduce : - import the project attached- open the test scene- press play and notice the red light is used- open the proje... Read more
Clipping on the local axis when using GUIUtility.RotateAroundPivot to in...
Steps to reproduce : - import the project attached- open the "TileMap" scene- select the TileMap game object in the Hierarchy- click... Read more
Crash when modifying blendshape weights
Steps to reproduce : - import the FBX attached- add it to an empty scene- select the head in the Hierarchy and expand the blendshape... Read more
Generated AOT code is wrong when building for iOS on Windows
To reproduce:1. Create a new project2. Attach a script that debugs System.TimeSpan.MinValue.TotalSeconds or System.DateTime.Now.Tick... Read more
Mesh disappears from prefab after using Graphics.DrawMesh
To reproduce:1. Open attached project2. Open scene01. It contains a script on the main camera, that has a Graphics.DrawMesh call set... Read more
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