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[Video] QuickTime Crash : On Video importing using Legacy "MovieTexture"...
On importing video using "movieTexture" importer (which was imported successfully with new "VideoClip" importer) ,either Unity stops... Read more
[UnityYAMLMerge] UnityYAMLMerge crashes git mergetool
1. What happenedI tried to merge a scene using UnityYAMLMerge set up in git as per http://docs.unity3d.com/Manual/SmartMerge.html an... Read more
Child count doesn't decrease when Destroying them with a script
Reproduction steps: 1. Open "Minimalrepro.zip" project2. Enter Play mode3. Look at the output in the Console window Expected Result:... Read more
[Terrain] Editor crashes on removing speed tree asset file used by terrain
Steps to Repo:1. Right-click > 3D Object > Terrain2. Terrain Component > Paint Trees > Edit Trees > Add Tree3. Delete... Read more
Tanks Tutorial requires "Axis" to be set again.
This is still happening in 2018.1.0a5 Repo1. Open 2018.1.0a52. Head to the Asset Store and download Tanks! Example project3. Run the... Read more
When selecting a parent and child object and re-parenting them, the init...
When selecting a parent and child object and re-parenting them, the initial hierarchy is lost. A parent and child objects were selec... Read more
[NavMeshLink] Agent fails to "climb" onto non-point-to-point NavMeshLink
Steps to reproduce: 1. Open attached project2. Open scene "Assets/Scene/1_multiple_agent_sizes"3. In hierarchy, select "GameObject (... Read more
[VCS] Asset which has binary TerrainData as sub-asset shows up as text i...
Steps to reproduce: 1. Setup perforce server and workspace2. Move attached TerrainTest project to workspace and open it using editor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow