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Right-click on component gives the user options that are not valid
To reproduce:- Open attached project and launch "test" scene- Select the "GameObject" in Hierarchy View- Right-click on the Particle... Read more
Top half of the play button in the animation preview window closes the p...
Steps to reproduce : - import an animated character- preview an animation- move the cursor over the top half of the play button- not... Read more
Point lights fail to display properly on BB10
To reproduce: 1) Start project, view in editor player2) Look between sphere and cylinder - note the bright point light3) Deploy to B... Read more
Lens Flare layer mask error when starting with 'Everything'
Reproduced on 4.2.0b1See user's description. 1 Open project2 Open Test scene-set the Light source > Lens Flare > Ignore Layers... Read more
Character falls through terrain
To reproduce: 1) Start attached project on scene island.2) Character immediately falls through terrain. NOTE: We're seeing this inte... Read more
Mesh .asset file is not Post or preprocessed
Mesh .asset file is not Post or preprocessed To Reproduce:1. In the top menu, run the Test -> CreateMesh script2. This creates tw... Read more
[Win Store] Some shaders not working on Intel HD Graphics
Repro steps:1. open project "MetroTest.zip" and build windows store apps build (XAML C# or D3D11 C#);2. deploy project on device wit... Read more
Classes with same name will crash in standalone build
Steps to reproduce : - import the project attached- build the scene in the project for standalone- play the .app and notice it crashes Read more
When importing assets from the asset store while the editor
1) What happenedWhen importing assets from the asset store while the editor is set to serialize assets to text, the asset does not g... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types
- The "Disable Editor Analytics" flag locks when toggling it until the Preferences Window is reopened and Warning is no longer displayed when the Window is reopened
- 'AlphaToMask' is ignored when in non-resolving renderpasses on Metal