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Shaders are needlesly recompiled when default textures are added to them
I talked to Tim about this and he says it's because that's how our shader pipeline works. Even if it is so, it's still a bug, as fro... Read more
Missing.ReferenceException when saving distroyed atlases
Steps to reproduce : - import the project attached- open the scene "Angry Bots"- select the object MeshBaker0 - CliffRok in the Hier... Read more
Stereo .wav file does not import on Mac OSX
To reproduce:1. Open attached project on mac2. "CS01 06 01_a" fails to import Read more
Selecting controller when "None" is selected always prompts to Scene ins...
Steps to reproduce : - open the Mecanim demo project- select a character- in the Animator Component select the avatar to None- now w... Read more
Select controller window doesn't have a zoom slider
Steps to reproduce : - create a cube- add an Animator Component- create an Animator Controller- in the Animator Component open click... Read more
Choppy movement on high quality setting on BB10 Engineering sample
To reproduce:1) open attached project2) select quality setting: Good3) build and run on BB10 Engineering Sample4) observe choppy mov... Read more
Starting a DX11 Unity player ignores the "-adapter X" setting
Steps to reproduce : - have a machine with 2 monitors- open Unity and create a new scene- build the scene and make a desktop shortcu... Read more
It's not obvious that sub-assets are not deletable. Delete option should...
1) Select Assets/Substances/Sand_012) On Project panel click with the right mouse button on Sand_02 substance3) In context menu sele... Read more
Out of memory exception when editing a large image asset
Steps to reproduce : - open attached project- change "Texture Type" of "Mountains" asset from "Texture" to "Normal map"- click Apply Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] Crash on with multiple stack traces when rendering large Terrain with specific hardware
- Crash on SkinnedMeshRendererManager when interacting with a prefab generated with uncombined meshes using Synty Sidekick Character Creator
- Crash on folly::detail::safe_assert_terminate_v when updating the Meta XR SDK Packages
- The text font falls back on a different font depending on the fallback font used
- Template is opened in Isolation when opening it in Context and users Save the UI Document when prompted to do so in UI Builder