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Crash when opening a scene
Steps to reproduce : - import the project attached- try to open the scene INITScene- press play and notice the crash Read more
Flash player build memory errors
Repro steps:1. Open project BTMountainForUnity;2. Try to build project on Flash player platform;3. While building, errors appear in ... Read more
Materials are lost after importing from 4.0
Steps to reproduce : - import the fbx attached by the user in the last reply- notice that the prefab has lost the materials Regressi... Read more
[HideInInspector] doesn't work for shaders
Steps to reproduce : - open the project attached- select "viewcone" material All properties should be hidden in the inspector when u... Read more
[Collision] Shuriken particle-mesh collisions are using smoothed normals...
Steps to reproduce : - import the project attached- open the scene- in the scene view tab move the particle system up and down- noti... Read more
Problem with per-material shader keywords
1. Run the scene "ShaderKeywordBugScene"The scene has one cube with a material that includes a keyword"KEYWORD_OFF", that renders th... Read more
Video control modes "full" and "minimal" work as "cancel on input"
To reproduce:1. Open project Video from 5335772. Build and run on BB3. Play Full or Minimal mode4. They act as Cancel on Input Read more
Video isn't rendered in 16 and 24 bit display buffers
To reproduce:1. Open attached project2. Build and run on BB3. Press on any of the modes to start video4. It's rendered full black Read more
Poor performance/stuttering on 4.x Webplayers
This is a parent case, as there have been several reports of poor performance on different platforms. All subcases are reports of po... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping