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Input.GetMouseButton(1) is not updated when releasing LMB and RMB outsid...
Reproduction steps: Open the attached “Input GetMouseButton_1 Issue” project Open the “SampleScene” scene Enter the Play Mode While ... Read more
VFX particles with "Bounds Mode" option set to "Automatic" not showing u...
How to reproduce:1. Open the attached user project “Lite.zip“2. Enter Play Mode Expected result: Rain particles are visibleActual re... Read more
The Unity icon doesn't apear in the taskbar during the splash screen
Steps to reproduce : - import a large project (e.g. A2)- notice that the splash screen is shown but there is no icon in the taskbar ... Read more
[Android] App crashes when using 2 or more objects from Spritesheet
Steps to reproduce:1) Download attached project ' Test.zip' and open in Unity2) Build and run 'main' scene on a deviceObserve crash ... Read more
Looping a portion of an animation with blended transitions
How to reproduce: 1. Open attached project2. Open scene TestScene.unity3. Select the TriggerDamageAtMidpoint game object- In the Ani... Read more
[ProBuilder] Gizmos menu icons reset after Editor is restarted when ProB...
How to reproduce:1. Create a new project2. Import the ProBuilder package from the Package Manager3. Open the Scene view or the Game ... Read more
[SubEmitters] Grand-children not working as sub emitters
Repro steps:1. Open the attached project.2. Observe how both Particle System A and B are using C as a sub emitter.3. Play the effect... Read more
Generate Lightmap UVs doesn't complete in more than 20 hours for a house...
To reproduce:1. Open attached project2. Select bedroom nature3. Check Generate Lightmap UV and press Apply4. On my machine it didn't... Read more
Can't change shadow cascade split ratios
Steps to reproduce a bug:1. Open the attached project;2. Go to the Edit->Project Settings->Quality;3. In the Inspector, observ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IPreprocessShaders data mismatches ShaderUtil data when PackageRequirements is active
- Crash on FindNearestVertex when objectsToSearch array contains a null transform
- Context menu item checkmark updates only after reopening twice when using Menu.SetChecked on component context menu items
- Long Property names are not truncated in the Add Property dropdown in the Animation window when the Long Property name does not fit
- [iOS] High CPU load when device keyboard is open