Search Issue Tracker
Crash when clicking player settings
Steps to reproduce : - open player settings - click something something notice the crash Read more
Assembly-CSharp.dll size changes with code stripping
Assembly-CSharp.dll size changes with code stripping 1. What happened Assembly-CSharp.dll after code stripping became larger by 512... Read more
Changing the tint of an object with Outline should be more obvious
Steps to reproduce : - create an object - set a black material to it for better visibility and notice that it has an orange tint *... Read more
Blank objects names in hierarchy
Objects names in hierarchy are blank. To repro: 1. Open project attached (or import Lowpoly Township Set package from Asset Stor... Read more
[Anim] Crash on open of "Nav Mesh Example” scene
Crash on Open of "Nav Mesh Example” scene, of "Mecanim Examples Scenes” Asset Store project. repro: -download "Mecanim Examples Sce... Read more
Typo in "WebAssembly" tooltip under WebGL Player Settings
To reproduce: 1. Open WebGL Player setting 2. Open publishing settings tab 3. Hover mouse pointer over Webassembly option 3. Notic... Read more
[WebGL] Assertion failed on expression: 'asset->mainRepresentation.type ...
To reproduce: 1. Build and run attached project 2. Build succeeds, but the console prints the following assertion twice: Assertion... Read more
[iOS] Unity Build and Run triggers an Xcode Clean even if Append is sele...
When Build & Run (or Cmd+B) is selected Unity opens the project in Xcode and triggers a Clean and then a build. This Clean shouldn't... Read more
crash android
Steps to reproduce : - expected result Read more
Error in console on applying changes to prefab in Playmode
To repro: 1. Open project attached or Create a new one, create a prefab from e.g. Cube and add several Cubes from this prefab to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view