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Implicit byte to int conversion doesn't work as expected in webGl
For example:byte c1 = 1;int c3 = c1 << 8, // c3 = 256 in Editor, but is 0 in WebGL buildint c4 = 1 << 8; // c4 = 256 bot... Read more
The InputField in the new UI makes new lines with Shift+Enter instead of...
To reproduce:1) Create new project2) Create GameObject->UI->InputField3) Press Play4) In order to make new lines in input fiel... Read more
Camera's "Clear Flags" option "Don't clear" and "Depth only" renders dif...
Camera's "Clear Flags" options "Don't clear"/"Depth only" renders differently on editor and win standalone. Reproducible on 4.3.4, 4... Read more
GUI Style Wordwrap causes extra spacing at the end of label to appear
To reproduce:1.Open attached project or check this forum post for repro steps without project: http://forum.unity3d.com/threads/guis... Read more
When position value is set to a small number in Rect Transform, it is no...
1. Open the attached project2. Open "scene1" scene (It has Canvas, Button)3. Click on 'Button' in Hierarchy4. Note that the field 'P... Read more
Japanese characters are not seen inside of the new Input Textfield whil...
How to reproduce:1. Create a new project2. Add Text in Hierarchy3. Switch language to Japanese IME (set for example Hiragana)4. Type... Read more
Changing QualitySettings in batchmode causes a crash
To Reproduce: 1. Open the attached build, or add this line"QualitySettings.vSyncCount = 0;"to a new script.2. Build & Run on OSX... Read more
WebCamTextures tear on iPhone4
WebCamTextures tear on iPhone4 when the WebCamTexture size is specified to something other than the default size. Read more
Horizontal Layout Group does not work correctly on the ScrollView
To reproduce this bug: 1. Open the attached project2. Open ScrollView scene2. Expand the Canvas/Window/Content/ScrollView/Content3. ... Read more
All about bugs
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Latest issues
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row