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[Collision] OnParticleCollision() is not consistent while moving
Repro steps:1) open my attached player and run scene main_test2) Play the scene and select Start Game3) Try moving the Player object... Read more
NullReferenceException is thrown after adding event to multiple UI compo...
Steps to reproduce: 1. Open attached project2. Open scene "multiple buttons event test"3. Add one more Inspector window. Now, there ... Read more
[Deferred|TreeCreator] much lighter in Deferred than in Forward (5.2 reg...
Reproduction steps without project:1. Create a new project2. Create a Bark Material and choose a texture for it3. Assign this bark m... Read more
Editor will freeze after expanding UI dropdown in huge world space canvas
Steps to reproduce: 1. Open attached project2. Open scene "Crash"3. Select "Canvas" and notice that their width and height is 100000... Read more
[iOS] Incorrect caret position in InputField
How to reproduce: 1. Open attached project2. Open scene TestScene.unity3. Build to iOS and run4. Click on the InputField- Note how t... Read more
Singleton EventSystem detected as duplicate between scene changes
Steps to reproduce:1. Download and open attached project "EventSystem Singleton Bug.zip"2. Open scene "1" and play it3. Wait 10 seco... Read more
[Canvas][RenderMode] World-space Canvas causes crash when deleting it in...
Repro steps:1) Open the project and Scene scene2) Run the scene and Pause3) Make sure Canvas Render mode is set to World Space4) Del... Read more
Crash when calling Animator.GetCurrentAnimatorClipInfo
To reproduce:1. Open attached project (repro727765.zip)2. Play scene_Herman3. Editor crashes Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Pressing “+” to add new Property throws “NullReferenceException” error after deleting Categories with Properties from Blackboard
- Reuse Collisions Callbacks is not enabled by default when opening a new project with HDRP template
- Bloom and Exposure Artifacting around GameObject appears when setting Scale of Z Axis to 0
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window