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Particles are blinking when there are two identical particle systems
To reproduce:1. Open attached project2. Open test scene3. Press play4. Start pressing spacebar with interval about 1-2 seconds5. Not... Read more
"Destroy may not be called from edit mode!" error spam in the Console wh...
Steps to reproduce : - import the Top-Down Dungeons https://www.assetstore.unity3d.com/en/#!/content/7853 from the Asset Store- open... Read more
Enlighten errors when setting the Precompute Resolution to 100 and the S...
Steps to reproduce : - import the "Mayan Temple" project- change the Precompute Resolution to 100 and the System Size to 512 and not... Read more
A Toggle control when added to a layout group does not get repositioned
To reproduce:1. Open attached project2. Open ToggleinAGroupError scene3. Scene has a vertical layout group and tree child toggle con... Read more
Load times in Blackberry are *incredibly* slow
1) What happeneda) Load times in Blackberry are incredibly slow. The initial load to the main menu takes 50 seconds, Level 1 (the sm... Read more
On Mac not all SpeedTree textures appear in Legacy VertexLit mode
When using the Legacy Vertex Lit rendering mode, SpeedTree materials do not utilize color or alpha values from texture maps. The Leg... Read more
When changing font size text from another game object appears in text field
To reproduce:1. Open attached project2. Open Test text scene3. Select Text game object (with "uhuihui" text inside)4. Increase font ... Read more
uGUI: animation on LayoutElement fields isn't detected
To reproduce:1. Open attached project2. Open "test" scene3. Select "Panel Animated" game object4. Press play5. Notice that "Preferre... Read more
Collision is detected only by one out of two script components
To reproduce:1. Open attached project2. Open test5 scene3. Select sphere game object4. Notice that On Collision (Script) is attached... Read more
Cannot access Standard shader in Vertex Lit project
When you open a project that was saved with Legacy Vertex Lit rendering mode, if you select an object that uses the Standard shader,... Read more
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Latest issues
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