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Undocked Game view does not Maximize on Play
When the Game view has its own window apart from the rest of the Unity Editor UI, the Maximize on Play setting has no effect. The wo... Read more
Actual LOD thresholds differ vastly from LODGroup settings
The Unity User's Manual states that the percentage settings in a LODGroup component in the Inpsector represent the fraction of the v... Read more
SpeedTree example tree's LOD values do not match observed LOD thresholds
The Unity User's Manual states that the percentage settings in a LODGroup component in the Inpsector represent the fraction of the v... Read more
Setting "interactable" property in script has opposite results
To reproduce this bug: 1.Open the attached project2.Open "Scene".3.In the Hierarchy, select the "Button" object.4.Make sure you have... Read more
Adding a Layout Group component and then 'Undo'ing' removes the componen...
To reproduce this bug: 1. Open new project2. Create 'Text' UI object3. Duplicate it4. Add 'Horizontal Layout Group' to the Canvas5. ... Read more
Child of instantiated uGUI object is in other position than it should be
1. Open attached project2. Add "GameObject" to hierarchy3. Press play4. Title and text in object will be in other positions than the... Read more
[SelectionBase] attribute on parent GameObject does nothing when prefab ...
To reproduce:1) Make two gameObjects and give them a child which you can click in sceneview easily, for example, Sphere2) Make one o... Read more
Application crashes on load if it was deployed through Build and Run
Application crashes on load if was deployed through Build and RunSteps to reproduce:1. Open any project2. Build and run. It will ins... Read more
Issues with broken prefab positions when instantiating
To reproduce this: 1. Open "BasicSceneRegular" scene2. Hit play3. Observe that the "MinigameScoreBoxTemp" is in the centre of the sc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row