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[UI] World space buttons don't work when moved in FixedUpdate
The EventSystem is updated in Update, after FixedUpdate. So if you have world space buttons that are moved in FixedUpdate (attached ... Read more
NullReferenceException when pressing Play with the Sprite Editor open, o...
NullReferenceException when pressing Play with the Sprite Editor open, on OSX See attached gif 1. Open attached project2. Expand the... Read more
[Mono] Not switching to full .NET compatibility for plugins that require...
When plugins require .NET 2.0, but .NET 2.0 Subset is selected in the Player Settings, Windows builds result in unhandled exception ... Read more
"Register Undo object is not a ScriptableObject" when moving the sprite'...
"Register Undo object is not a ScriptableObject" when moving the sprite's pivot in Sprite Editor after exiting Play See gif below 1.... Read more
VideoPlayer Prepare call gets stuck without completing
Steps to reproduce: 1. Open "test" scene in attached project2. Press Play3. Observe console, it only shows "Prepare started"4. Open ... Read more
Precision is significantly lower with ImageEffectTransformsToLDR in 5.6 ...
When using a post-effect that relies on ImageEffectTransformsToLDR, a lost precision on lower intensity values is seen. Steps to rep... Read more
Crash in VRCapture.VRCaptureVideo:LibVideoCaptureAPI_SendFrames when Cap...
To reproduce:1. Open attached project (test.unitypackage);2. Open "test" scene;3. Enter Play Mode. Expected result: Editor does not ... Read more
Crash while instantiating prefabs w/ physics
Steps to reproduce:1) Download and open attached project "NewtonVRCrash.zip"2) Open and play scene "bug3"3) Wait a bit Actual result... Read more
Video player with URL link to the video does not play it in built project
To reproduce:1. Open users attached project.2. Open videoplayer scene3. Create a folder in your PCs local disk and put there video.m... Read more
[Regression] Gameobject is not focused in the Scene View after double-cl...
Steps to repro: 1. Open attached project and 't1' scene;2. Double-click any gameobject in the Hierarchy (e.g. 'Cube', 'Main Camera',... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used