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[IL2CPP] Generic extension methods on nullable collections throw NullRef...
When using the IL2CPP scripting backend, calling a generic extension method with a nullable collection throws NullReferenceException... Read more
[AudioSource]Audio with negative pitch doesn't play when loop is disabled
How to reproduce: 1) Create and Audiosource 2) Add an AudioClip 3) Configure the Audiosource with a negative pitch value like -1 and... Read more
Shader compiler asserts when compiling compute kernel with atomics for GLSL
To reproduce: 1. Open attached project 2. Reimport AssertTest.compute Read more
[WP8] Deploying to a WP8 device fails with x:Class="Unity Project.App" i...
To reproduce: 1. Create a new empty project 2. Switch plaftorm to WP8 3. Build & run 4. Notice the errors in console: error : x:Clas... Read more
UI: InputField carat draws with its midpoint at the baseline, instead of...
Version 5.1.1f1 (2046fc06d4d8) Fri, 27 Mar 2015 09:26:51 GMT Branch: 5.1/release Description: I'm finding that input carat draws ... Read more
InputField does not clear placeholder text when clicking inside the field.
Version 5.1.1f1 (2046fc06d4d8) Fri, 27 Mar 2015 09:26:51 GMT Branch: 5.1/release Description: When clicking in the input field, th... Read more
1 frame length animations don't play
To reproduce: 1. Open attached project 2. Open Main scene 3. Press play 4. Press Idle button 5. Select blacksmith model in projec... Read more
[iOS] Using Auto resolution triggers a crash on GLES/Metal
To Reproduce: 1. Deploy the attached project with 5.1, observe that: with Gles2/3 the app crashes immediately (bt attached) wi... Read more
[compute] Read only StructuredBuffer count limit is not properly detecte...
To reproduce: 1. Open "MainScene" 2. Hit "play" several times 3. The editor crashes Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support