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Number of users who have rated the app is much smaller than store's numb...
Reproductions steps: 1) Open "case_834718-Ads.zip" project 2) Build and run "rep" scene on any Android device 3) Press the button 4)... Read more
Renderer.SetPropertyBlock set other instances too
To reproduce: 1. Open attached project 2. Play scene 3. Observe that two object are affected by Renderer.SetPropertyBlock Expected... Read more
Adding "Canvas Group" component to "Canvas" results in slow performance ...
Any child being re-parented fires off a message to its CanvasGroup, the CanvasGroup then broadcasts a message to all of its children... Read more
[AW] No longer able to record in Editor Play mode
Play & Rec buttons/hotkeys are disabled in Editor Play mode, in 5.5 This was, and should be possible. repro: Create or assign a cli... Read more
[AW] Incorrect playback range after changing Sample rate
playback range in the Animation Window is incorrect after changing the Samples of a clip. repro: drop attached clip (run) into proj... Read more
Video launched on GearVR flickers when camera is rotating
Reproduction steps: 1) Open user's attached project 2) Build and run "MainScene v2" scene on the Android device 3) Put device into ... Read more
Crashes on AssetsMenu::CanDeleteSelectedAssets when right clicked on ass...
How to reproduce: 1. Open the attached project "835652AssetCrash.zip" 2. Right click on Assets folder Actual result: crash Expecte... Read more
Directional Flares are cut off at the corner when the FOV is high
Steps to reproduce: 1. Open attached project "835706.zip" 2. Open scene "BugRepro/LensFlareClipping" 3. Run the scene 4. Notice tha... Read more
[Deferred] Halo is visible through object if scene contains particle sys...
Steps to reproduce: 1. Open attached project "835710.zip" 2. Open scene "BugRepro/Halo" and run it 3. Notice that halo is visible t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Masks affect Sprite Renderers outside their range when a Light2D is present with specific Target Sorting Layers selected
- URP Lens Flare is rendered in the wrong position when Render Graph Compatibility Mode is enabled and Render Scaling is not 0
- Editor crashes on DrvPresentBuffers when loading RenderDoc while using OpenGLES 3.0 or OpenGLES 2.0 Graphics API
- [Test Runner] Incorrect name under Window > Panel after project restart
- [iOS] Crash when using fallback fonts created at runtime