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[Deferred, Decal] Make blending decals possible (decal:blend, decal:add ...
Current 5.0 deferred shading g-buffer layout is not blending friendly. Would be nice to change it to be blending friendly and allow ... Read more
Small audio files do not show preview information
Small audio files does not show any .wav information in preview or Project Browser icon - please see screen shot. But when changing ... Read more
Importing a large file gives a "NaN%" in Audio Import Settings
Importing a large file for the first time gives a "NaN%" in 'Ratio' parameter. Same issue applies when importing files that are not ... Read more
7 channel surround sound file does not play channel 5 & 6
7 channel surround sound file does not play channel 5 & 6, but when importing the file into a program like Audacity, it plays fi... Read more
Missing Tool Tips in Audio Import Settings
Maybe it would be helpful for user if there was some Tool Tips explaining what the different parameters in Audio Import Settings are... Read more
Ratio is displayed as ".87%"
Ratio is displayed as .87% When changing the Quality to 1, the Ratio is displayed as .87%. As a user it would be more pleasing if it... Read more
[ReflectionProbes] Material preview doesn't update when reflection probe...
To reproduce:1. Open project RefProbe Material2. Open scene 13. Select new material4. Lock the inspector view5. Select reflection pr... Read more
import error missing destination path - failed import
-e: when trying to import a badly named file it fails and the error is missing a destination path -repro:--open a unity project--tak... Read more
The use of phrase "Unity Community" is confusing
The use of phrase "Unity Community" is confusing. Unity Community is huge, so as a user I get associations to everything from the Fo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically
- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template