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Sprite editor is longer available via window menu as claimed
Sprite editor is no longer available via window menu as claimed by Graphics -> Graphics overview->Sprite editor. Read more
The pixelation slider in sprite editor is missing from docs
in file:///E:/Unity5.0b19/Editor/Data/Documentation/en/Manual/SpriteEditor.html a description of the pixelation slider is missing (i... Read more
Graphics -> Graphics overview ->Sprite editor minor mistake
Graphics -> Graphics overview ->Sprite editor it says "Youll notice that when you have a rectangle selected, a panel appears i... Read more
The trim option has gone from the sprite editor window in 5.
In file:///E:/Unity5.0b19/Editor/Data/Documentation/en/Manual/SpriteEditor.html please update description for 'trim' as it's been mo... Read more
Add border property to sprite editor description
Add border property to sprite editor description in following section: file:///E:/Unity5.0b19/Editor/Data/Documentation/en/Manual/Sp... Read more
All 2D collider types now have Offset variable instead of 'center'
Please update image and description for all 2D collider types and remove 'center' and add 'offset' Read more
Add 'edit collider' functionality description and update images for all ...
Add 'edit collider' functionality description and update images for all 4 2D colliders Read more
Add 'used by effector' for all 2D colliders for image and description
all 4 2D collider types have 'used by effector' from 5.0 which needs to be added to the docs Read more
[GridLayout] [ContentSizeFitter] Flexible GridLayout doesn't work if Ver...
To reproduce:1. Open attached project2. Open TestScene3. Press play4. Notice that green panel isn't sized properly when Vertical Fit... Read more
WebGL missing some settings
-e: since the pages were written more options have been added -repro:--open latest version of Manual/class-PlayerSettingsWebGL.html-... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field