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Argument of type Object for Mecanim Animation event can cause problems
The event system in the old ANimation system had support for arguments of type GameObject. Mecanim events generalize that and have s... Read more
plugin effects applied without use of a mixer
-e: using the plugin test project plugin effects are still applied to things that don't use a mixer at all -repro:--open attached pr... Read more
Normal maps are lost when using enlighten
Using Global Illumination causes shaders to not use their normal maps. This can be seen by toggling "Use Lightmaps" on/off Read more
FPS info is displayed in the Audio section of the Stats window
FPS used to be in the Graphics section. In Unity 5.0, someone added stats for Audio, but didn't move the FPS info back to the Graphi... Read more
Thousands of audio related asserts and error messages printed when impor...
See Editor.log and attached screenshot for asserts like "_result == FMOD_OK" and "m_wetGroup" spamming the Console. Regression from ... Read more
ScriptUpdater does not handle method invocations with spaces when updati...
More specifically, it seems to happen only when it updates Add/RemoveComponent with string paramter. For example, in a project I had... Read more
5.0 runtime won't update with channel change
-e: when setting the plugin to use a channel with 5.x (not closed) it won't update the runtime and fail -repro:--install latest 5.x ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project