Search Issue Tracker
"Create new shader" from editor should create a PBS surface shader by de...
Currently creating a new shader creates a surface shader that uses legacy 4.x lighting (no probes, no GI etc.). Should use a PBS sur... Read more
[iOS] App crashes due to unaligned memory access on 4.6.1p5 (EXC_ARM_DA_...
To reproduce:1) Download and open project2) Build and run on iOS3) In project settings select App Icons Source -> Don't use asset... Read more
(iOS) PlayFullScreenMovie crashes when autorotation is disabled
Handheld.PlayFullScreenMovie crashes whenever autorotation is disabled. In other words, it crashes under the conditions below: - Def... Read more
Markup format is not supported on fogbugz but is shown in the preview
Steps to reproduce: 1. Open bug reported window (Window -> Report a bug)2. Enter: ' <b>, <s>, <i> some text ' i... Read more
Bug reporter: Buttons have different styling on Windows vs OSX
On Win all buttons use the same styling.On OSX "Bug Reporting FAQ" and "Known Issues" use the same styling. Other buttons are differ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AI Navigation Preferences are not indexed for Search and cannot be found when searching for them in the Preferences Search field
- Sprite with normal map is lit incorrectly when GameObject is rotated 180 degrees on Y axis or Z Scale is set to "-1"
- SpeedTree does not move when using WindZone while having Vulkan or OpenGLES3 as an active Graphics API
- Shader Graph Preferences are not indexed for Search and cannot be found when searching for them in the Preferences Search field
- Excessive bloom intensity when using narrow aspect ratios