Search Issue Tracker
m_IsMask error shown when having a mask under other mask object
To reproduce this bug: 1. Open the attached project2. Open scene3. It has one mask as a child of another mask4. m_IsMask error is di... Read more
Cloth vertices are in wrong position
To reproduce:1. Open attached project2. Open Cloth bug scene3. Select Sloop - Sails game object4. Notice that vertices are in wrong ... Read more
UI: wrong event handling priority with nested canvases
To reproduce:1. Open attached project2. Open test scene3. Press play4. Try to click on any button and you'll see that "Grey" is alwa... Read more
Social.LoadAchievements outputs additional log messages when running on ...
To Reproduce: 1. Enable GameCenter Sandbox on device (on iOS 8 goto 'Settings/Game Center') and loginto GC using an Apple account. 2... Read more
Canceling an Android build gives an "InvalidOperationException" error me...
Canceling an Android build gives an "InvalidOperationException" error message To reproduce:- Open attached project and launch "test"... Read more
Incorrect line spacing when using RichText
How to reproduce:1. Open the attached project2. Open the scene ( It has a Text component. Text is written using RichText and some wo... Read more
Opening JavaScript/Boo file gives an error message in MonoDevelop
Opening a JavaScript/Boo file gives an error message - please see the attached screen shot for details. To reproduce:- Open attached... Read more
BB10 documentation for registration is outdated
Current documentation for Unity 4.5.x with BB10 is outdated; BB has updated their registration process with the release of their new... Read more
Input.GetKey(KeyCode) function always returns false after loading a scen...
To reproduce:1. Open attached project2. Open Test scene3. Open console4. Press play5. Press and hold left shift key6. Notice "Key he... Read more
Creating a terrain uses 600% CPU and 1.8 GB memory
CPU and memory usage rose sharply from Unity 4.5.3f3 to Unity 5.0 beta 2, and again in Unity 5.0 beta 8. Using Unity 5.0 beta 8 addi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SVG fails to import when 'stroke-miterlimit' is less than 1
- Test Runner fails to create a script in the active path when selecting a file as the active path
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller